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It turns out that the new capturing system have quite a few conflicts with some mods. It can be pretty severe and prevents the game from loading all together. I had to make changes to the loading system and I believe those problems are now fixed in this version.

So unfortunately I didn't get to make as much progress on the new stuff as I had hoped. But it is what it is; fixing bugs is important and sometimes you just have to do those.

On the bright side, if new moves is what interests you, @SilverStud is currently working on porting moves from Heroine Rumble over to this game. And that's what the gif is all about. Here is another one for your viewing pleasure:

Those moves and more should be available as a mod sometimes in the future.

Changelog:

    - fixed game crush when visiting merchant (.getRandomItem() bug that cause it sometimes to return null)

    - game will now give a warning when trying to load an unknown unit uid in reserves/prisoners instead of crashing

    - fixed unit duplication at end of battle (a certain function was called twice when prisoners are present)

    - fixed end of battle incorrectly moving survivors in party to reserves

    - you can now only "Customize Body Shape" on unique allies when in a safe zone.

    - enforced the file loading order of weaponMovesetFiles -> weaponDataFiles -> itemFiles within the same mod folder

    - itemFiles and unitDataFiles (and their dependencies) defined in _MapData are now loaded at start of game rather than on first map load

    - fixed bug where map may be initialized before all props are loaded properly

    - equipment data dependencies (eg. weaponData) are now lazily evaluated at first use of item rather than during file load

    - extended "survive_wave" objective in MapGen to work for maps composed of more than 1 rooms

    - improved a couple of warning messages

    - duplicate warning messages are now ignored

    - default key binding for hotbar slot#10 is now bound to "0" rather than non-existent "10" key

    - portal types in non-safe areas now defaults to leave the area instead of selecting where to go (this meant that capture via carry should work)

    - fixed infinite potion bug via Combat Trainer

    - added new map modding action: enable/disable map zones 

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Comments

WeaponizedJerk

Bug fixes are always very appreciated! Also that’s great to hear about what SilverStud is doings i really hope he decides to import the missionary position from Heroine Rumble as it was easily my favourite :)

Lamp

Was wondering why the zero key was broken :)

Anonymous

why do these have to be mods a have a hard time understanding how to use the mods would maybe love a how to video of some sort on how to get the mods working

Anonymous

It's actually super simple. Just copy the folder into the data folder and it does it for you.

Anonymous

I am a $10 monthly supporter. I am unable to get any of the cheats to work. Can someone assist me in how I can apply experience to my team through the cheat systems.

Anonymous

Game was working well until this update. Cannot play now with or without mods. Getting a pop up "Cannot read property "0" of null. After clicking continue, game initializes and gets stuck there. H3lp

enlit3d

Need the save file. Drag the file into the discord is probably the easiest

Anonymous

Please. Long Demon Tail. All that is missing is to be a perfect succubus.

Random Guy

Tried the newest version, and kind of disappointed that you immediately get teleported back to the camp once your hit points are depleted. Would it be possible to not send the player back until they press the "Return to Camp" hotkey? The escape mechanics are still rather bland, do you intend to flesh them out more, e.g. make them siliar to Heroine Rumble?

Jaspe

wanted to repledge again since ive been waiing for further updates good to know you still working on this

Anonymous

Now I know it isnt for everyone, but I have a question. Will there be any more animations involving penetration for Futa/M, M/M at all? Kinda curious since you can make them suck you off but not much else.

Anonymous

Hello. Will the passing of time go back to the game? The night was good.

GZ

I think the current escape system is fine, HR escapes got too gimmicky imo. Though I am a fan of mashing a button to escape, but it gets more difficult to escape the more aroused your character gets. I agree with the return to camp option or a unique "death" screen/ H-move.