Home Artists Posts Import Register

Content

Download LINK.

New build is here! I admit, the new mapping system took longer than expected, but hopefully that's behind us now. Now its the time to reap the fruits of hard labor. Over the next couple of patches, I'll be adding things that's reliant on the new mapping system.

I really want to get a build out before the end of Feb, so here it is. The "big" feature of this patch is an entirely new area, the "Goblin Camp" (Not to be confused with the "Goblin Lair" using the old dungeon system) Here a picture:

And an aerial view:

You might notice the "Objectives" section on the top right. That's something new too. I started to work on the story portion of the game and I want to have different mission types, for example, "scout", "rescue", "defend" and so forth. 

This Goblin Camp is probably going to be part I of a mission chain. The story goes that an army of particularly mean goblins are capturing and imprisoning innocent villagers, and being a general nuisance. But their numbers are too great for a direct assault and you must find alternative paths to victory. One day, when the main raiding group is out, you (and your group) sneaks into (parts of) the camp and try to do as much damage as possible before gtfo of there...

Speaking of the story, I am working on a total revamp of the village. Since the initial appearance, there are lots of features that were added. Futa potions, male potions, restraints, dyes, etc etc. And most of those things are placed on Alchemist-Chan. And because of that, she's kind of a mess, unfortunately. So a more gradual progression is required, where those things are unlocked incrementally. For example, perhaps the blacksmith is kidnapped by the Goblins and you have to rescue her. Then she tells you her friend is missing... and so forth.

Also, I am going to abandon the farming and breeding mechanics. The farming will be left as it is but it wouldn't be required for anything. For (the non-existent) breeding, I feel that's better left for another game. The only major features that a guarantee at this point is a party management system with basic prisoners/slaves similar to Mount and Blade. All remaining efforts will be mostly devoted to content creation. I want to add more grabs, different (dungeon) zones, different races, more outfits and weapons, etc. I feel the feature portion of the development has gone on long enough and it's time to focus on utilizing those features to make the game fun and exciting rather than keep adding more features. 

Changelog:

    - added a "noPenis" targetPart/usingPart param for moves

    - threesomes should work now (again ~.~)

    - fixed hair color sometimes not updating when changing it via sliders

    - fixed game crush when recruiting unique units to camp after a save

    - in the "old" dungeons, despawning units will no longer block locked doors progress

    - it is now possible to "preplace" grab states in dungeons 

    - added new zone: Goblin Camp

    - implemented dungeon objectives system

    - fixed an AI dead-lock when trying to grab restrained units under some circumstances

    - added a couple of workarounds for AI pathing

    - ranged attacks now takes no stamina (so AI will run less often into walls trying to "backup")

Files

Comments

Anonymous

The new level is good. The music is bad. After 5 minutes annoying. I had to turn off the speaker. Make a volume control in the options.

Verdonator

Do you plan to add a basic stealth system? This would be fun to sneak around camps like that, avoiding attention, or to use your sneakiness to kidnap unsuspecting preys ;)

Icarus Media

Whilst I like the music I agree that there should be a volume option in the controls. That said one can lower the system volume for now.

Icarus Media

Aww...you added the music files I sent you, I noticed another patron comment regarding footstep sounds, I can send you a file for that if you like?

Icarus Media

Around goblin camps a legend is told of a well endowed futa girl whose power of shadow and stealth is legendary, young goblins are brought up on tales of her. Only a few truly believe in her existence, but all shiver at subtle signs...for sometimes liquid believed, at first glance, to be milk has been found around camps...and previously brave, strong and haughty goblins have become meek, quiet and very....very flatulent... :-)

Ericridge

I see, I see, Worked decently although my party of girls was level 20+ by now so they basically just slaughtered everyone in the goblin camp xD There is plenty of spots where Ais got hooked and trapped by invisible walls Usually have to wait abit for them to free themselves.

Bazzal

How do you get to the monsters Ive seen in other pictures of the game??

UlteriorMotive

Small bug in the goblin camp, one of the bosses is using the wallhole dicking when you first see them but they're not a futa so it doesn't make sense. Should you actually get knocked down, she goes back to normal girl on girl positions

Anonymous

What file opener should i use?

Icarus Media

I use 7zip myself. extract to wherever you want and then click on 'gamedemo.exe'.

Icarus Media

Umm...that goblin boss has magical powers and her dick is invisible, only logical explanation. it's a talent she used to show the other goblins... "Hey everyone watch me magically make this girls pussy beatbox" while using an invisible dick that they can't see. :-)

Anonymous

you had me at mount & blade