Preview 3 (Patreon)
Content
Download LINK.
Fixed a lot of bugs already, but I am sure there are lots of other bugs to be found. If there arent any major/breaking bugs, I'll like to release the build for the $5 tier as well to get more eyeballs on it.
- fixed issues from loading saves from v4.9
- fixed issues with saving with saves from v4.9
- BGM for test dungeon should be looped now
- fixed bug that sometimes caused spawn units to fail
- fixed bug that sometimes caused unit to persist through different maps even when they shouldnt
- for purposes of device-grab selection, the game now filters using "moveData"
- maps will now attempt to save grab state between units and "replay" them on load
- applied a temporary bandaid to stop allies units to rescue each other in camp
- unique unit data are now saved and loaded as a global state rather than as a property of player / map
- fixed couple bugs relating to quest state not handled properly - might need fresh save to fix
- fixed a bug where an unit could be controlled by 2 or more ai controllers
- constructable objects (crate from merchant) should now be properly consumed on use
- marker objects are exempt; they still have infinite uses