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Changelog:

    - fixed game crash when loading saves with planted crops
   - fixed game crash when talking to NPCs
   - fixed the Shrink command to actually shrink the object
   - Modding: Implemented loading of sounds via "soundFiles"
   - Implemented new item type - marker removers
   - Added new map transition command [m_goto "MAP_ID"]. Eg. m_goto "Village"
   - Implemented (optional) deferred resource loading
   -   The idea is that currently, everything defined in _FilesToLoad are loaded at game start. This could lead to poor loading times. With a lot of mods / playable areas. Especially when the player may not visit all of them during a playthrough.  So now, instead of _FilesToLoad, you can instead use _MapData to define new playable area(s). Here, the dependancies (like props, customs unit, etc) are only loaded when the player first enters that area. See testDungeon as a reference.  
   - Under data/testDungeon/maps, there is a map called "map_tools.map" containing all the new mapping tools.
   - Added custom BGM for Test Dungeon


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