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  • Fixed throws crush the game.
  • Fixed lighting set incorrectly when going from adv mode to exhibition.
  • Fixed a crush caused by the new move selection menu.
  • Fixed re-rolling changing the player character's attacks.
  • Increased Lewds gain by about 30% or so.

Comments

BoogerBrigade

BGM set to 0 randomly sets to 100 when loading a new screen

WeaponizedJerk

I appreciate your use of the word "crush", very contextual xD

Anonymous

I think it is necessary to adjust the balance in the 'inner wood'. It has to be consider that the 2v1 fight is too difficult.

enlit3d

Yeah Im open to balance change suggestions. I was basically just winging it.

Kian

Crushin it like a BOSS

Kian

Sorry but found another glitch.. In team exhibition adding a 3rd character makes a big mess of their mesh/textures all over the screen, kinda hard to explain you will just have to see for yourself

Kian

Actually the problem seems to be bigger than I thought, enemy characters in team exhibition will not display their mesh or texture and they will freeze in game. sorry :(

GZ

I have to ask again, ANY chance at auto escape/ escaping when bar reaches top happening? I really loved the old grapple system, now it just feels like if you hold a chracter for too long you just get punished for it. (reversal) It's turned the game from a 9/10 to a 5/10 for me. On a second thought, what if there was a visual queue the girls do to show that it is escape time? Like they blink or twitch somehow when the bar reaches escape? That way when holding the AI you can try to release them if the player see's them twitch or blink? Maybe their face gets angry for a second. It could add a fun, simple, and optional dynamic to fights.

enlit3d

If its player auto escape, you can try turning watch on and off. The issue is that some people want to stay in a hold as long as they desire and don't want their character to auto escape.

Anonymous

Any chance there'd be 2 on 1 grapples in the future? That's something I'd really love to see. Also I can't seem to get any effect from grass in the latest version. EDIT: Noticed that the "multiple participants grapples" were mentioned in the overview.