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This time, I put the new and old animations in a compressed file。So you can uninstall all old animations. Install only the files uploaded this time。


About Yamato v2

yamato Weapons are remade, and when you equip Yamado, your mana will be cleared and will not be restored. Only when the attack hits the target will the mana slowly recover. We can consider it as an energy value.

As shown in the video. When the character enters a dark stance, each attack will deal additional damage. The damage value is determined by the basic damage of the weapon, including all Iaido attacks

In this production, I discovered some issues with magic construction. This may cause problems for future work. I think I should handle this problem first.

The next animation is Shield and Sword, and I have some ideas. I think the warrior using Shield and Sword should be the leader of a team. So he should be able to influence his teammates. Let's see what we can do next



Files

TESV MCO my yamato animations v2 (Probably only the weapon name is related to yamato hahhaha!!)

There are more new attempts this time. The result is not bad. At least I am satisfied with the visual effect。 my patreon : https://www.patreon.com/user?u=44116480

Comments

Anonymous

what should i do if i only want the yamato stuff in this package?

MomsCreditCard

holy sht! the VFX are so clean

Xybora

how do you use the specials? and what do i need to use them

Hưng Trịnh

attacks don't recover mana at all

Pedrovski

everything works fine except the fist animations, i can only use normal punching attacks and strong Bow attacks (?) Really loved the yamato remake, the Iaido combos are pretty neat :) Enjoying it way more than flying DMC combos in skyrim for sure

Sun

attacks don't recover mana for me and [s+p.at] doesn't work either when I have full mana

Anonymous

Cant seem to pull off the transformation

Oneil Williams

what should i do if i only want the yamato stuff?

Chiberia

Very impressive! I did a very long playthrough with the original yamato animations as my main combat option, this looks even more fun and engaging, keep up the good work Anchor.

PingMeHarder

I can't get this to work. it just repeats the Iai animations

Anonymous

Love it! But feedback about spear glitch. When I activate buff, stamina becomes 10,000 and wont go down after buff duration end.

Stogie Stog

hey guys my textures are not loading for the puff of smoke the appears during the iaido sprints and jump. Am I missing a requirement? Everything is working fine but the effects are lacking a bit visually.

CaTaNaKaTz

Have you figured out how to disable other animations inside this file but the yamato? But, he did released the Yamato Animation V2 Remake. That one does not have the ranger fist animations. Although, the range fist animation is cool. The problem is when I encountered Uthgurd or whatever her name is at Whiterun stables, she asked for a fight and I accepted. The animation counted as using magic or something. And, NPC's could use this animation too which is... not good for me.

CaTaNaKaTz

Hey Anchor, I've tried this mod for awhile now. I expected this to only be a Yamato animation, did not expect other animations were in this too. Which, I don't really mind but there are problems I am facing. 1. (S+p.a) does not work for me, meaning after the bow spawns it does no damage to the enemies. 2. Fist animations counted as magic damage to Uthgurd (or whatever her name was), she was in Whiterun Stables when I encountered her for the first time asking for a fight. 3. Maybe because I am using ER Combat Animation, the Yamato Animation priority was lower than ER Combat Mod. So I couldn't exactly use the combo, this I have to figure out myself with OAR menu. That's all I guess. Edit: 1. The fist ranger animation unequips my armor for some reason please fix that.

Andrew

Great mod, that's an excellent job! Is there a way to apply the magic cut animations to other weapons?

Anonymous

how do I enable it, it doesn't show any selection when installing

Handsomekim

da fuck means n.at1 and p.at1????

Anonymous

Hey Anchor, I started using this v2 yamato and it works great and perfect as aways, but there's something that keeps bothering me, its the sounds... I don't really know if that's a bug or not or you simply didn't put them along with yamato but some sounds like the yamato getting sheated back into the scabbard has no sound and the "judgement cut" slashes doesn't make any sound too Any clue of what's causing it? or they simply just don't exist? If not, please add them :)

Anonymous

Hai! Can I ask I put this mod but there is a problem with the animations they are not the same as in the video can anyone help?

Anonymous

Need Help, please help us out. I'm using MO2, my load order for your mods are in this order-- Yamato Animation (highest Priority) , Yamato Run/walk, Yamato weapon and spell. " Attack MCO " mod should be higher/lower priority? I have it set as Higher priority than all your mods. Please help, because the combos are not working, only the basic moveset, but when i use the power attack, i get the vanilla power attack animation.

Ant Op

Can't get this to function properly at all, the animations are there, but getting them to play consistently is a pain in the ass, also how the hell can this be configured with a gamepad in mind?

Stephen White

you're still using characters that break the engine update for Nemesis, by the way