SA: The game. Dev Diary 020 (Summary) (Patreon)
Content
LINK: S-A The Game 0.1.2 (A`RIL 2018)
Hello friends, welcome to April 2018’s Dev Diary with your presenter: Sabu!
This month’s update isn’t as flashy as the updates of previous months; equally important is all the ‘under the hood’ stuff that’ll make the game work even better than before.
First off, in the living quarters part of the SA, the player’s room has a functioning computer now; last month nothing happened but now the SA-brand OS can open up documents, the gallery of SA artwork Sabu’s started to add (including some videos and mementos, to be unlocked later). Paintings can be displayed on the poster-space on your wall.
Emails also work now, to let the player get feedback from story events, and show how they build up their relationship with other NPCs. Completing quests and reaching certain milestones will all eventually generate emails and such from your co-workers at the SA.
Now if we go back to Shopkeeper Lily and use her to unlock the booth area, things are getting more colorful now for everyone, with a bigger tutorial section now available and showing off how the subjects are used. The booth area itself has more tutorials added, and more progression systems have been added behind the scenes; clients and booths upgrade over the course of the game, giving you more credits and rewards to work with.
Client screens will be grey as these are the lowest ‘tier’ of client, followed by blue, purple/pink and gold.
Again, most of this happens ‘behind the scenes’ so it’s not something that isn’t immediately available to players, but it’s progress. Like Sabu mentioned in previous dev diaries, only finished products will make it onto the game and it’ll be added when it’s ready, rather than anything placeholder-quality.
Next month, though; the blowjob system! And a lot more flashy stuff for next month as things get polished and put together.
One change on the gameplay loop has been made, though, with how the ‘request for action’ minigame works; a client requests a tool - such as a whip - to be used, and the player gets a tip for doing so. It’ll also unlock a ‘blowjob’ sim to get yourself a big bonus (and extra credits too).
This month will continue to see more refinement of the booth gameplay, and the addition of more assets as they get finished including the associate client patron avatars.
Thanks for the support, everybody! See you next month!
You can find all the files I show in the video in this link:
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If you have any question, please ask them in the comment section below, I will answer it asap and add the more relevant ones to the SAgame FAQ.
Also, you can find all the Dev. Diary Summary posts in this link .