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Here is a beta version of MMDD v2.7. This version mainly strengthens the function of motion editing. By using the Studio's operation axis tool to adjust the position and rotation of bones, the efficiency of correcting motions is greatly improved.

If you use MMDD to correct motion, you must try this version!!

To install:

copy all py files to bepinex/plugins/console/lib and overwrite MMDD v2.6.1. These files are the same for all game engine.

In the interface of motion keyframe editing, when selecting a bone, the Studio's operation axis will be displayed at the position of the bone. You can use this operation axis to adjust the position and rotation of the bone. 


Note:

  • In order to display the Studio's operation axis, MMDD will create a temporary folder, which will be automatically deleted when the operation axis is no longer needed. Please do not manually delete it.
  • Since it is the Studio's operation axis, all operations and settings are the same as the Studio. For example, the size and sensitivity of the operation axis, and the display ON/OFF switch.
  • If the edited bone is a movable bone, you can choose the position tool. If it is a bone that can only rotate, then you can only choose the rotation tool.
  • If the edited bone does not have any keyframes, the operation axis will not be displayed. You need to create at least one keyframe first.
  • For the upper arm and elbow bones, if the twisting rotation (uparm_twist/lowarm_twist bone) is used and the Twist Disperse is turned on in the motion controller's Setup, there will be deviations when using the operation axis to adjust. In this case, please temporarily turn off the Twist Disperse and then turn it on after correcting the motion.

In addition, there are some minor fixes that will be introduced when the official version is released.

Comments

LiquidBlue

Very cool! can't wait to try this out