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So after a month of inactivity, let's just hit it and start moving with all the content I had time to figure out!

I've been excited to get started on Dungeon Men, because the game wound up with some really fun character dynamics. In fact, every single session involved some kind of horrific shouting match between the characters, on top of actually moving forward and accomplishing the objectives they set out to do. The fighting was so frequent and so accusatory, that at one point, one player stopped to ask at the end of a session to make sure that nobody was actually angry, and everyone was having fun laying blame for everything that had happened that day. They were! The wild bickering was part of the jest and entertainment!

Hopefully, I can do it justice for the podcast and it'll be fun to listen to. As the GM, there's a lot of involvement keeping a game like this going. The players can bicker for hours sometimes if you don't intercede, since they are having fun digging up new disagreements, so there are plenty of little coincidences and "you get there during the argument" types of cues.

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