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During this episode, I forgot that Lawry couldn't read. I'm pretty sure that the character he's based on wasn't able to read either, but it was common for the player to forget, so the character went back and forth between reading fluently and refusing to read anything. All in all, it wound up feeling very appropriate for the theme of the contrarian philosopher who refuses to accept anything.

In the real game, there was a sort of introductory dungeon exam, where the players were walked through what a dungeon experience was supposed to be like by a different Guild Ambassador than Rosendo. I waffled about whether to include it, because although it does set an expectation for what the whole thing should be like, which meant that the oddities of the second delve were more clear, in the context of a narrative story, it would be two skeleton battles in one episode. Time isn't really an issue for something independent like this, and we could fit in a whole extra episode, but I decided not to do it just because the dungeon itself, and the fighting inside, will ultimately prove to be just a fraction of the stakes, and I'd rather establish the main plot sooner.

The Guild Ambassador for the exam was based in the area Elvis's family lived, as well. When they relocated to Rosendo's district to get the "authentic experience" on Lawry's insistence, it caused them to never see the high-dollar Ambassador ever again, which is another good reason to skip that and go straight into what we have here.

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