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We'll get one more in before the year is up!

Often, in a game like this, I find players can occasionally get too wrapped up in something an NPC said, to the point where if they're given contradictory signals or misinformation, they wind up taking bizarre turns or run aground on the whole event. Part of this, I think, stems from losing sight of the objective and having social challenges become more complicated. If an NPC told you to move a mountain three inches, most players would know they're being given an impossible task, but "Please make my father love me," sounds just plausible enough to be achieved. Players used to taking directions from "quest givers" are especially easy to trip up with this stuff, because they think there must be an answer somewhere. In this case for our story, you can't make an insane man less insane, but you can absolutely appeal to his insanity!

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U wot m8

Gotta love the Irony of forgoing a plan to attack two stage clowns, and instead choosing to attack the (alleged) most powerful man in the nation. Additionally, this marks the second episode in which a codeword for stabbing has been spontaneously created, as a (inevitable) contingency plan. I believe the last one was Red Velvet?

Anonymous

I really like the whole interaction with Hibachi here, very funny dialogue and just idea for how to deal with the quest "make zubo's dad love him." Then the team winds up sneaking in and stealing it is a funny punchline to all the conversations where they fretted about what the fastest way to get the light dragon would be.