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Most of you who play DnD know that we play DnD because it's something everyone is already familiar with. We don't have to drag out friends over to a new system or teach them anything new. This much, is not too insightful. But why are these mechanics the way they are, and why, with so many people saying they don't like a lot of things about the system, do we not freely make more changes to it?

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rabidfish100

This made me remember, I've been playing baulders gate 3 latley, it's a videogame that very faithfully follows d&d stats and rules, and seeing it in visual form really depicts how bizarre the attacks of opportunities are. Every time you want to back up from an enemy they get to hit you for free. It's so unintuitive and not how reality works for mele combat. Like maybe if you're just running past an enemy, but how on earth does backing away from an enemy mean you are more likely to get swiped???

DawnSomewhere

What's really weird is that creatures can even make those attacks if they're prone. So if you shoved a guy over, threw a brick at his head, and then tried to run away, the act of running away from a dude you just curbed will somehow grant that dude a free chance to take a shot at you. That's Rules as Written, anyway. I think the big reason it's put in is because casters and ranged classes often want to be out of melee, so the rule is there to make it hard for them to escape once they're caught. I don't know exactly why they need to be punished like that, but I know that's who's being targeted.

Applestone

6:00: Yes, CR exists in 3.5e, too. :-)