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Hey guys! This is just an update to assure you I am not dead. I am merely dying from this obscene heat recently. The way I do my recording is I throw a blanket over my work space to damp out echo, but I live in the Midwest where this oppressive heat is humid on top of everything else. I've been recording and the next episode of Not DnD will be online soon. I just can't record for as much time all at once, because I need to take breaks away from the blanket.

However, perhaps to tide you over somewhat is the above video! Which is just a little blog about roleplaying - and I intend to get back to doing more of these. Then, tomorrow, we're doing Vid Somewhere 2023!

https://www.youtube.com/watch?v=OMTKC7XZcSU

A lot of work went into Vid Somewhere. Lots of work does not necessarily mean lots of quality, but I hope everybody enjoys it. Viewers and Discord members made videos for everyone, and we will criticize and berate them for it.

Files

At the Heart of DnD: The Dreaded Munchkin

Comments

Applestone

I can practically picture a drunken group saying "lol make everyone worship C'thulhu" *roll dice* "hahahaha made it lol!". A problem with DnD 3.5e is the sheer amount of rules and complexity of the combat. Understanding them and remembering all of them takes up so much energy that the immersion is pretty much lost already anyway. You basically need to play a few adventures as a Munchkin to try out the various classes and familiarize yourself with the system before your group can tackle role-playing without major interruptions of people looking up the rules. The danger of that is you filter out the role-players while people who figured out a decent build are rewarded. I luckily was never in a radical Munchkin group, i.e. whenever someone wanted to roleplay something or follow some goal with a motivation in mind they could do it. The thing is, for the longest time I thought of these campaigns as stories that are told by the DM and we're the heroes of that story who more or less follow the plot, while our own motivations are just flavor or at best sidequests. So I basically thought of those campaigns in the same way as I thought when I played Final Fantasy where you just have the occasional dialog choice and towards the end you can fly everywhere and do sidequests, but the main story is what the campaign says and that's the only goal that really matters to get to the end.

U wot m8

Never knew there were such things as discussions over seperate schools of roleplay, and how they may or may not be doing it all wrong. This truly is the epitome of nerd sass!

DawnSomewhere

Oh, man. The nerd sass definitely ran DEEP in my day. You weren't a real nerd if you didn't rag on at least ten other types of nerd.