Chosen Ones, Part 5 (Patreon)
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It's a long one! I can't recall if the actual game took more than one session, but it's got a lot going on.
In the actual game, the party got less into the... unexplained elements of the mines, mostly because the guy Paul represents had a lot to say in the direction of the enemy and the enemy didn't get a chance to monologue, but such is the fate of roleplaying NPCs. There's a lot of games where the big bad starts talking about the justification for his plans, and the players just shoot the guy. I mean, why listen when he's got his guard down?
Typically, when I want players to hear an antagonist's plans out, I try to create a situation where the players appear damned both ways, so they feel they have to weigh the options. However, some groups do VERY POORLY with those kinds of dilemmas, so it's only viable if the group in question can handle it. Any team with chronic decision paralysis does not survive between a rock and a hard place.