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You'd think some things would be easy, but nothing can ever be easy. In the original game, this challenge actually WAS awkwardly easy, and it was clear that the GM realized this pretty quickly in, because although we had to make rolls to cross the various obstacles, it didn't matter that much whether we succeeded or failed since the player who became Elvis was able to just balance across everything. When it came time for the podcast, I figured a self-imposed challenge does the trick for making conflict.

I'm still getting acclimated to new sound engineering tools and I've been altering my gain settings as well, which has led to... results. It turns out most of you guys don't have sensitive enough audio set-ups to hear a strong difference between these new episodes and the old ones, though! That's probably good, since it means I haven't spent all this time with a bad set-up to the ears of the majority of you, but because I do so much recording I CAN hear the difference and now on principle I can't go back because I know it can be better. For the one or two of you who can tell, I'll get this sorted soon and hopefully all the episodes will sound a lot more crisp in the future. It's not a lot of extra work, it's just that I'm now looking at dials, settings, and factors I haven't thought a lot about before.

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U wot m8

Always a treat to get content before you expect it. Even if you maybe should've been.

Anonymous

maybe Pull should have microwaved the eggs first.

Borg Lord

Win or lose, Elvis's god is going to be significantly better known after Elvis going mad with balancing power gets them twice as much air time for this challenge as any other team gets. There's no way they could cut a second of that.