Not DnD, Part 4 (Patreon)
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Our players make landfall!
When I learned to play, my first group had a habit I could rely on: whatever a DMPC was trying to make you do was always wrong. Generally the players liked to pen their own story and didn't enjoy the GM holding the wheel unless it was explicitly set out as that kind of game at the start of things. So for my perspective, the idea that your adventurers would suddenly become interested in their alternate life possibilities when it's what the GM is pulling away from is perfectly natural.
I've been doing audio blogs about roleplaying on my Youtube channel, and one of the upcoming ones is going to cover the subject of "The Tree Falling in the Woods", or how the only things that ever become real in a game are the details your players show interest in.