Not DnD, Part 3 (Patreon)
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For this episode, I tried doing a bit with some simple background music, but didn't really like how it turned out, so I pulled it out. I'm not sure if it's a great idea since if I start doing it, I won't really be able to stop, but it also has to be good enough that it's worth going through the effort.
There is one thing to note here: I find that conspiring with players is often difficult, especially against NPCs that might seem important. In some cases, you may have one leading player who can attack an NPC mid-conversation and all the other players will jump in behind without a discussion, but in the event where there's not that sort of unity, talking about it ahead of time often creates more friction than anything!
I think it comes down to one basic reason: either you want to take the game in a player-led direction or you don't. If it's the latter, no amount of pleading will get you to kill a leading NPC. On the reverse, if you'd rather the game be player led, usually you don't spend long taking guff from an NPC.