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I cannot actually remember the Krampus's second test from the original game, but his kid's tests were pretty dang memorable. You'd get one old-fashioned moral lesson, and then one instance of something cool a child saw once being recreated with magic. There were a total of four tests in the original game, but I think I'd like to go on with this concept a bit longer so naturally, I'll be making a few things up for the podcast!

Also, side note, the Krampus was a MUCH nicer person in the actual game and hit it off with Paul's character really fast. There is a rule for this in a lot of games, where if the GM is having a fun time, he's often liable to overlook your dumb risks and mistakes and will let you skate with bad ideas and weak plans because he wants to see what the next dumb idea is going to be.

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Anonymous

i'm just picturing Krampus Jr excitedly explaining the concept of Wipeout to his father

U wot m8

Very much enjoying this one. As did I with the others, but the mystery of whatever the challenges will be, lends a sort of giddyness to the whole thing.