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In response to some questions to the previous Hero video, I made this rambling, anecdote-ridden follow-up. Tomorrow, I've got another video about the Hero System that talks about running a basic combat scenario.

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Planning Encounters in Hero

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Applestone

Ok, the hero fighter would be more interesting in this comparison, but what about D&D fighters that aren't min-maxing tankiness, damage, accuracy etc.? Since fighters get a ton of extra talents they can be made into versatile characters as well with Unarmed Strike etc., can't they? Or is all of that impossible in D&D5? Because I only know 3.5e and there you do have a ton of options with the amount of talents fighters get. It is still less than Hero, but also more than you give it credit for in my opinion. E.g. regarding AOE: While Great Cleave would suck in comparison to Hero's AOE, because you don't get extra attacks unless you drop a target, if you build a dextrous fighter instead of a tanky one you could have Whirlwind Attack and attack each opponent within your reach once. So, comparing a tanky D&D fighter to a more dextrous Hero fighter is not entirely fair in my opinion. You say they have 50/50 odds, but if a single hit from either of them means that the other one immediately drops dead, doesn't that mean that they likely deal a ton of overkill damage? Because in that case the odds would remain 50/50 if either of them had a suboptimal build. Also, if the first swing kills, the Hero fighter wouldn't want to use any of his tricks instead of swinging the sword. So if he had e.g. more phases instead, wouldn't that increase his odds? Bottom line is: I do agree that a more versatile fighter is a more interesting challenge, but I don't agree on that guy being equally strong as an optimized fighter if they have to fight in a Megaman boss room. The interesting fighter would have to do interesting things to win, like using his attractiveness to get closer to the guy and poison his drink, or challenge him to fisticuffs in front of a bunch of nobles or peasants who will want to see some entertainment, then win and bed the woman he was eyeing so he'd be demoralized, get mad and challenge you to battle even if the conditions are unfavorable for him (e.g. hang-over). The versatile fighter can't have 50/50 odds against someone who can tap into more of his points during the fight unless he somehow used his "unusable in 1v1 swordfight" points to tilt the odds beforehand.

DawnSomewhere

Ultimately, the Hero character is going to do what you want it to do more than a DnD character will because you're building the character from scratch using the base book, without diving into supplements or splatbooks. A better example might have been a contrast between DnD wizard and a bumbling Discord style wizard. Imagine you want to play a wizard who isn't very smart. Well, in DnD, that means you're less accurate and you do less damage, because they tie all your abilities to INT. But in Hero, it doesn't matter. You can declare yourself some kind of magic savant who has an uncanny ability to learn spells but is otherwise developmentally challenged, and play the whole game like that. The Hero system isn't trying to box you in and dictate your character - you tell Hero how you want to play. The reason the example fighters would kill each other so quickly is because I didn't proportionally bloat their HP - I gave them armor instead, and battles end faster in Hero so naturally if a dragon-slaying sword maniac hits the meat of the other, it's not going to be a long fight. The way DnD actually does things is they have HP bloat proportionally faster than every other stat. I once sat down and calculated out how Hero characters would look if you matched up all the math and mechanics exactly, and level 20 would be doing enough BODY damage to destroy a Humvee in one swing, but they would have hundreds of BODY, so by sheer, stupid sponginess you have to drop several Humvees on a guy to kill him. Normally vehicles in Hero don't have much more health than a man. They have tons more armor instead, so if you can penetrate the armor you can do fatal damage to a vehicle pretty easily. DnD is just like, "Yeah, this dragon will survive six dozen Tomahawk missiles, but its own attack is on par with a light machine gun," and that's a deliberate effort to drag battles out and make them feel "epic".