Home Artists Posts Import Register

Downloads

Content

It's the 50th episode! And welcome to it, because it's the "Oh, god, I've made this terribly complicated" arc!

The game it was based on failed. Not spectacularly. It failed in a boring way, with the players seeming to almost run out the clock until events happened to them that moved things along. Afterward, I had to ask myself why, and I realized it was a "low concept" game idea. That is, it sounded like there was an exciting atmosphere, but the whole game revolved around the characters and the politics of a small town, in its way, and I hadn't established any background history for the players.

The players also didn't ask any really probing questions about the history or the people in it. I realized as I sat there with a blank page looking back at me, preparing to write the script for the podcast, where I'd gone wrong and what I'd do differently. And now we have an entire episode of "We Will Not Play DnD" simply explaining the premise of the game while establishing character histories - I hope it's engaging! If it were a book, I'd try to do this naturally, but in this case it's about exploring how such a game would even be played because it is all improv and everyone has to know the details.

These sorts of stories are sometimes something an author will write because they want to be artsy. If you can judge by the "pants are banned, you mine this asteroid with a keytar" stuff: that was not my intent. I've stumbled into this challenging form of story through sheer, absolute negligence.

Files

Comments

Jonathan Crowder

"if this were a book". Given his demonstrated of level of writing skill to this point, i can only imagine that if Greg wrote a fiction novel it would be pretty good. I would definitely buy that novel. Also, who needs pants? No pants, only victory.

Applestone

Finally found the time to give this a listen. The scenario is an interesting take on popular rock bands, but damn that amount of exposition needs a diagram, especially relationship of each named NPC to to each protagonist. And then you need to post that diagram in the description of each part. Anyway, I'm curious to see how such a scenario can be low concept, because that deadline seems to me more like "players you gotta do something to save the colony by figuring out how the world works, not focus on your own character development"