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Hey everyone, it's Rich here with your regularly scheduled update for what's happening at Digital Foundry this week. There wasn't actually a #content meeting today because some bloke got a shiny new hat (specifically the one above), which means that everyone in the UK gets to have the day off! Still, I did catch up with most of the team and here's what's cooking. 

* John is taking care of our Legend of Zelda: Tears of the Kingdom coverage, which should arrive with you on launch day or before. There are also plans to follow that up with a video looking at portable vs docked play at some point after launch - assuming there is actually an interesting video in it. After Zelda, the magnum opus that is the Road Rash DF Retro episode will be completed!

* Oliver has been extremely busy! He'll be producing video content covering Hogwarts Legacy's last-gen ports, while he's also making good headway on his 'too big for Steam Deck' video, covering the latest and most challenging games.

* Tom is going to be taking a look at the Street Fighter 6 beta.

* Alex is looking to circle back to take a look at the unofficial Control PC patch, which - as legend has it - was developed by a team member from Remedy but for whatever reason was never released as an official update.

* Rich (ie me) is hoping to bring you some coverage on the Asus ROG Ally, bearing in mind that the launch event has been confirmed for May the 11th, which is this Thursday!

On another note, I was approached a while back to benchmark some memory for Corsair and taking a look at the likes of Hogwarts Legacy, Gotham Knights and A Plague Tale: Requiem, it's pretty clear that faster RAM can make a difference. However, from a DF content perspective, perhaps the bigger story is that the mainstream CPU champions that are often recommended for 'bang for the buck' often can't keep pace with the GPUs typically assigned to them - RTX 3060, for example. It's especially true with RT features enabled - a trend we first saw with Marvel's Spider-Man Remastered. 

So at some point I hope to look into this and of course, yes, I still want to do the 'low power Ampere GPU' analysis based on the RTX 2050 (which is actually Ampere, not Turing!) laptop chip. I also bring good news about the Ryzen 4800S desktop kit - which is essentially a home for reject Series X APUs. Will is currently on vacation in China and we have located one!

Anything else you'd like us to look into? Let us know below but in the meantime, enjoy you day off - assuming you have one - or else, just have a great week. 

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Comments

Leftisthominid

Any chance Will be the point person for the 4800S video? If so, will he be assisting some pixel counting?

VeryProfessionalDodo

I am extremely interested in the 2050 video for the potential Switch 2 performance levels. Obviously it’s going to be taken with a metric tonne of salt, but it’s still very interesting to me to think of the possibilities.

Anonymous

Doesn't even look like a very convenient hat, that one...

Anonymous

I've been in contact in the past with the Remedy developer who created and maintains the unofficial Control patch. Told him just now Alex is actually making a video out of it and he is over the moon :P

Anonymous

Btw, he had the question (and also my question): could you make the video HDR? Know you don't do that anymore because it puts so much strain on your internal workflows, but maybe just for this patch? As besides it adding DLAA, improved RT-sample count and upgraded DLSS implementation, the main upgrade this patch brings is HDR support... :)

Anonymous

Are you able to share what date the review embargo for Zelda lifts? It’s sounds like 24hrs before release?

Anonymous

Do you think your team could a piece about why AMD is the sole SOC manufacturer for the Xbox and PS consoles, and has been for quite a long time now? With games being developed for these closed operating environments with strict parameters around what is and isn't possible regarding CPU and GPU power, its no wonder we're in an era of such abismal PC ports. Comparing the power of the so called next gen (now current) consoles to that of the modern day PC, you have to jump back a couple of generations of CPU and GPU to get an equivalent console environment out of a PC. There's no consideration being put into the fact you've got a large majority of PC users on the RTX20 and RTX30 series, and the higher end (70/80/90/Ti) of both those architectures out trump the power of the latest console offerings from Sony and Microsoft. Lets be not even mention the 40 series on offer by NVIDIA at the moment, because comparing a Series X or PS5 to even a mid range RTX40xx offering is like comparing dial-up internet and 5 gigabit broadband. To get back on topic and the reason for this message, is that I don't understand why AMD is the continued partner of choice in console manufacturing. Surely Intel, NVIDIA and Microsoft could team up to create a wicked SOC for consoles, or better yet, transition the next release of consoles to a separate CPU and GPU internally. What's wrong with a console having the architecture of a PC? Intel's NUC series of mini PC's is already proving you can fit a lot of grunt into a small box. A team-up of NVIDIA, Intel and financial backing of Microsoft (who desperately need to win the next round when new or even refreshed consoles are released), would completely transform games development, because with the same guts/architecture as a PC, you could essentially develop the releases in conjunction with each other. It could mean the end of an era of "PC port" and change the label to developed for PC. Scalability could be programmed in from scratch, as porting the game to a Windows powered PC you'd have DLSS 2 or 3, both of which trump AMDs offering. An NVIDIA/Intel powered console would of course come with these technologies baked in, so again - developing a version for PC at the same time, not so difficult. Anyway, that's just my thoughts. I've never heard anyone suggest or mention a Sony or Microsoft console be potentially powered by an NVIDIA SOC or switch to a separate GPU/CPU architecture. My understanding is that the Nintendo Switch uses an NVIDIA chip (I could be wrong) - that soon to be obsolete little handheld magages to run the Witcher 3. Surely that in itself is sign enough that NVIDIA GPUs are far more capable and scalable than those from AMD when implemented into consoles.

Thomas Trala

I can't wait for the Road Rash video! I know that John has been working on it for awhile, I'm expecting something like a 4 hour video at this point lol.

Watershed

would the df crew be open to lets plays or streaming in general? i loved listening to alex, john, and rich showcase issues in the last of us after the pc port released.

Tyrell Hylton

Speaking of Control, I remember Remedy saying they didn’t have the resources to make a “Performance RT” mode similar to Insomniacs updates on the Spiderman and Ratchet games. This was at a time where the PS5 did not yet have VRR support. I remember you guys covering the game’s performance in photo mode and finding some interesting results. Do you think that a decent looking performance RT mode would have been possible with the assistance of VRR and LFC?

Simplex

PS5 only has VRR above 47 fps. And in photo mode physics and AI is not active so the performance was "inflated".