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DF Direct Weekly returns after a seismic week in gaming, with Oliver, John and Alex discussing the crisis state of PC gaming 'in the here and now', raking over the coals of the deeply disappointing Redfall release, while we had to take a look at Man of Medan on Switch, which targets a cinematic 24fps. Meanwhile, John clues us in on the latest Analogue Pocket firmware update.

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DF Direct Weekly #110: PC Gaming in Crisis, Redfall Post Mortem, Man of Medan Switch at 24fps

DF Direct Weekly returns after a seismic week in gaming, with Oliver, John and Alex discussing the crisis state of PC gaming 'in the here and now', raking over the coals of the deeply disappointing Redfall release, while we had to take a look at Man of Medan on Switch, which targets a cinematic 24fps. Meanwhile, John clues us in on the latest Analogue Pocket firmware update. Find DF Direct Weekly as a podcast on your favourite podcast streaming service. Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: https://bit.ly/3jEGjvx Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe Want some DF-branded tee-shirts, mugs, hoodies or pullovers? Check out our store: https://bit.ly/2BqRTt0 00:00:00 Introduction 00:00:58 News 01: PC gaming in crisis 00:24:12 News 02: Redfall reaction and follow-up 00:54:38 News 03: Man of Medan hits Switch at 24fps! 01:01:11 News 04: Analogue Pocket gets big firmware update 01:04:46 Supporter Q1: If a game developer is under the influence when implementing RTGI, could that be “baked” lighting? 01:05:37 Supporter Q2: Need for Speed (2015) still looks great today. What are some other early last-gen games that still look fantastic? 01:10:29 Supporter Q3: Could you tell the difference between DLSS 3 and regular rendering at high frame-rates? 01:14:05 Supporter Q4: Can we have an award ceremony for the worst PC ports of the year? 01:16:08 Supporter Q5: What are the possible incentives for publishers to release games in a decent state? 01:18:53 Supporter Q6: I’m worried that FF16, Starfield, and Zelda will release in a poor state. How can we make companies more aware of game issues? 01:22:47 Supporter Q7: Are Jedi Survivor’s image quality issues related to using an older version of FSR 2? 01:28:33 Supporter Q8: Do you prefer a higher resolution with less detail, or a lower resolution with more detail?

Comments

ConcreteLlama

Wow you guys definitely put the "Early" in early access there!

digitalfoundry

Oliver delivered this one very quickly and I'm two hours ahead of the UK timezone right now - haha!

Poteven

To comment on the Unreal Engine segment, as a gamedev(Animator) working with a custom in house engine, I would LOVE to work in Unreal. From my limited knowledge of it, I heard have to work in substraction with it, like removing stuff you don't need to optimize, optimised blueprints, etc. The blueprints would give my job a LOT more flexibility/independence, ease of use of the engine, the huge knowledge base online, etc. TLDR Good for the dev side, bad on perf side, you are limited to Epic features/development. From my experiences (I have work with only 2 custom engines, so not that much), in house engine = harder to learn, longer to get up to speed on it, tools and base techs are relics holding with ducktape, bad and buggy UI/UX since it's only use in house, LOTS of hours/people from different department to do simple stuff VS couple of minutes in Unreal, docs is are to find, etc. The perf is pretty good tho, we have the entire control of the rendering pipeline I guess(I'm just an animator tho).é Maybe I will change my mind if I work in Unreal one day ALL VIEWS ARE MY OWN

Anonymous

Did you guys forget the state cyberpunk launched in? I can’t believe my ears

Anonymous

oh i would LOVE to see more videos on switch overclocking!! i don't have any real way of testing framerates other than my eyes, so i tend to just leave my switch on full clocks in more hardware intensive games (i keep a close eye on temps, after a thermal paste change it never goes above the low 60s). games like Hyrule Warriors can nearly lock to 60, Age Of Calamity is actually somewhat playable, Doom's framerate smooths out, i feel like a lot of "30fps with drops" games just become "30fps" games. but i think it'd be really interesting to have actual numbers and graphs to look at, especially from the DF team btw, i'm several hours into TOTK, been leaving cpu and gpu clocks at full, and it's been pretty damn solid most of the time. the ultrahand ability causes it to tank when there are a lot of physics objects around, but that's not unexpected btw pt 2, i rly highly recommend replacing your switch's thermal paste, and apply some to the heat pipe, if you do plan on doing these tests. it helps tremendously with keeping temps down

digitalfoundry

I'll have a think about it. I was kinda underwhelmed with the results historically! It's faster but not in line with the clock boost. Maybe we could do a spin on the games that are 'too big for Switch'