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In the latest DF Direct Weekly, we talked about Valve's decision to stick with the current performance level of Steam Deck for any potential successor, concentrating on improved battery life and a better screen instead - a strategy we broadly thought to be a good idea. Playing Devil's Advocate, I (Rich) wondered whether the Deck could run UE5 titles bearing in mind how poor prior demos had been running on the system owing mostly to the CPU overhead. The question is, now we have a shipping game using Lumen/Nanite, can it run on Steam Deck - and run well enough?

To test, you need to have Windows installed. You also need to ignore the nag message telling you that the AMD driver is out-of-date and not very good. Then you can begin. I'm kinda guessing Series S-equivalent settings here (I'll confer with Alex about this tomorrow) but you can run software Lumen, Nanite and you don't need to be on ultra low settings to get 30fps. Limitations? The 30fps cap is bad with inconsistent frame-pacing (unlocking, you get to around 35fps on average) and traversal at speed causes some stutter.

Even so, I was pleasantly surprised about this - I didn't even need to push TSR to very low, unholy native resolutions - and will think about doing some #content on this as I expect the only other capture I would need would be Series S? Let me know if you'd like to see a short video on this!

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rubber nipples 209

If possible more steam deck versions of games. Like how to get a stable 60 or even 30. I’ve been playing Forza five on my steam deck. I get mostly 60 FPS but low settings, and it still looks good.

Anonymous

i owuld appreciate video

Anonymous

Yes I would love to hear more about this and anything Steam Deck related. Keep up the great work!

Corbin Lee

In theory could it run in hardware lumen mode? I forget the exact generation of APU in the Deck, but I’m also curious about that comparison as well. It only seems sensible to put UE5 fully through its paces, both high and low end!

digitalfoundry

I initially tried hardware RT but frame-rate was 18fps. I then switched it off and it instantly hit 30...

Anonymous

Lets see the deck squeezed for every drop.

Nico Simmons

"GrandmasterDF" - what an epic and fitting name =)

DekkaTr0n

I would appreciate more coverage on this. I am interested to see if I can get a playablely acceptable experience on my Steam Deck or do I need to just focus on my main PC or Xbox Series X. Thank you!

Anonymous

Would be a very interesting look into the decks future with UE5.

digitalfoundry

This is more about testing high-end features such as Lumen and Nanite. The problem here is that Fortnite only runs on Windows due to anti-cheat technology not running under the Linux compatibility layer.

Sven Dahlin

This is very interesting. Please investigate. On a separate note, will you (or Alex) do a video on Fortnite UE5 on PC in general? The lumen/nanite/RT settings are somewhat granular and it would be interesting to understand their impact on performance and visuals (the video released 9 days ago was mostly about consoles)

Michael Pearn

I’d like to understand the difference the Steam Deck UI fps cap versus an ingame cap has on frame pacing, is one better to do than the other?

digitalfoundry

Based on my experience, I've yet to see an in-game frame-rate cap on SteamOS work correctly - even when they work fine under Windows. There's always inconsistent frame-pacing. The Deck cap works almost all of the team but does add input lag. This is why setting the display to 40Hz and just letting v-sync work as usual is the preferred solution.

Anonymous

I'd be very interested in p.much any Fortnite UE5 analysis videos; not because I care about Fortnite per se, but because it's the closest shipping example of the next several years of video game graphics rendering. "How well does it scale?" is certainly worth answering.

Anonymous

I would like to see this to how it would run.