Home Artists Posts Import Register
The Offical Matrix Groupchat is online! >>CLICK HERE<<

Content

Sometimes a game launches with issues that we report on and get fixed. Sometimes, the fixes never happen at all! And then sometimes, developers beat us to the punch and resolve problems before we post our content - and that's exactly what happened with High on Life. We can't put out this review without redoing much of the project, and we can't put out an inaccurate video with bad data. So here, for supporters only, is the video that might have been - with some extra commentary from John on the fixes that were made.

Downloads: https://www.digitalfoundry.net/high-on-life-the-cancelled-digital-foundry-tech-review

Files

maxresdefault.jpg

Sometimes a game launches with issues that we report on and get fixed. Sometimes, the fiexes never happen at all! And then sometimes, developers beat us to the punch and resolve problems before we post our content - and that's exactly what happened with High on Life. We can't put out this review without redoing much of the project, and we can't put out an inaccurate video. So here, for supporters only, is the video that might have been - with some extra commentary from John on the fixes that were made.

Comments

InterestingFool

Would you say this review was... unlaunched?

Anonymous

I actually really appreciate this "cancelled video" format! It makes sure that the release version of the game is shown to be what it is, and then acknowledges the patches. My question is - did the PC shader comp stutter get fixed? It's a bit unclear in the video. Thanks!

Anonymous

So, from what I understand you guys don't have the time to make an updated review right? Good for you; games that are broken during review-period shouldn't cost you guys that much extra work. Especially now during the December crunch. Honestly, if this happens again, even during normal periods, I would keep only sending out the old review videos to Patreon subscribers and then maybe only discuss it during the DF Weekly. Devs that implement very important fixes last minute don't deserve your time... Honestly, wouldn't mind if you would release this video to the public... Makes viewers and devs more aware of this last-minute-fix issues reviewers are encountering.

Anonymous

Ha, that's super cool and super interesting to share that! Thanks!

Anonymous

This is now a historical document

Floats Like a Butterfly, Stings When I Pee

It sucks that in a way, you lost that production time, but what an awesome use of a Patreon exclusive! Thanks for sharing, and good on the devs for being so proactive about the fix instead of waiting for public backlash before fixing a problem they should have caught in QA.

alpha54

Haha, "it's a stutter engi- ah, Unreal Engine 4 game after all" 😅

Anonymous

Thank you for sharing this! I'd read reports about the poor performance, or maybe it was frame pacing issues? Now that a patch fixed whatever it was, I thought I'd never know the truth. I'm glad you pros identified what the actual challenge was and satisfied my curiosity

dk382

Thank you for sharing. It's a bummer that you had to scrap this video, but I enjoyed it nonetheless. I can't believe the game shipped in this state. Did nobody LOOK at it before shipping??

digitalfoundry

It's a question we often ask, especially when a particularly egregious #StutterStruggle PC port arrives