Home Artists Posts Import Register

Content

Cyberpunk 2077's 1.6 'Edgerunner' update landed this week, adding a bunch of content changes and a couple of interesting features that caught our eye. For starters, Xbox Series S received a 60fps performance mode to bring it into line with Series X and PlayStation 5 (albeit at a lower resolution, of course) while the higher-power consoles benefit from input lag optimisations in the previously sluggish ray tracing modes. So how closely does Series S stick to 60fps and what's the cost in resolution terms? And just how much more responsive is the RT mode now? Tom has this report.

Downloads: https://www.digitalfoundry.net/cyberpunk-2077-patch-16-xbox-series-s-60fps-update-tested

Files

Cyberpunk 2077 Patch 1.6: Xbox Series S 60FPS Update Tested!

Cyberpunk 2077's 1.6 'Edgerunner' update landed this week, adding a bunch of content changes and a couple of interesting features that caught our eye. For starters, Xbox Series S received a 60fps performance mode to bring it into line with Series X and PlayStation 5 (albeit at a lower resolution, of course) while the higher-power consoles benefit from input lag optimisations in the previously sluggish ray tracing modes. So how closely does Series S stick to 60fps and what's the cost in resolution terms? And just how much more responsive is the RT mode now? Tom has this report. Join the DF Patreon for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: https://bit.ly/3jEGjvx Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe Want some DF-branded tee-shirts, mugs, hoodies or pullovers? Check out our store: https://bit.ly/2BqRTt0

Comments

No comments found for this post.