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DF Weekly reaches its three-quarter-century milestone this week, with John, Rich and Will discussing evidence of Sony creating its own PSN launcher for its PC titles, a fascinating inteview with Astro's Playroom developer Team Asobi, more GPU price madness and Intel video card discussion - plus, a remarkable new voxelised version of Doom!

Do you want to get this early access rendition of DF Direct Weekly available as a podcast? Ignore any Patreon linkage elsewhere and head over here: https://open.acast.com/public/patreon/fanSubscribe/593963

Downloads: https://www.digitalfoundry.net/df-direct-weekly-75-psn-heading-to-pc-gpu-prices-plunging-voxel-doom-sonic-mania-decompilation

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DF Direct Weekly #75: PSN heading to PC? GPU Prices Plunging, Voxel Doom, Sonic Mania Decompilation

DF Weekly reaches its three-quarter-century milestone this week, with John, Rich and Will discussing evidence of Sony creating its own PSN launcher for its PC titles, a fascinating inteview with Astro's Playroom developer Team Asobi, more GPU price madness and Intel video card discussion - plus, a remarkable new voxelised version of Doom! Join the DF Patreon for EARLY ACCESS to every DF Direct Weekly, pristine video downloads, behind the scenes content and much, much more: https://bit.ly/3jEGjvx Podcast RSS Feed: https://digitalfoundry.podbean.com/ Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe 00:00:00 Introduction 00:00:41 News 01: PlayStation PC game launcher to come? 00:11:10 News 02: Team Asobi interview hints at new game 00:19:03 News 03: Sonic Mania decompiled… and ported to Vita! 00:25:19 News 04: Intel ARC GPUs finally for sale outside of Asia + A380 performance discussion 00:37:53 News 05: GPU prices collapse! 00:46:14 News 06: New DOOM mod replaces sprites with 3D voxels 00:49:44 DF Content Discussion: New DF website launch 00:54:26 DF Content Discussion: DF Retro on the Klonoa series 00:59:21 DF Supporter Q1: Do 240Hz OLEDs have good enough motion clarity to match CRTs? 01:04:41 DF Supporter Q2: Could the Steam Deck be sold in mass-market retail stores? 01:09:08 DF Supporter Q3: Why do Insomniac’s VRR modes get high praise, given their inconsistent performance? 01:13:26 DF Supporter Q4: What are some examples of high-end PC game options that never run well, even with new hardware? 01:16:46 DF Supporter Q5: Will Rich ever go back to doing unboxing videos?

Comments

Anonymous

Dat LTT backpack in the background

MittenFacedLass

Will, are those AudioEngine A5's in your background?

alpha54

Will, any chance to get the functionality of an RSS feed of the actual video files we can download? I would love to automate the downloading process onto my Plex server with a download manager so that I could always watch vids in highest quality. At the moment it is far too tempting to watch the inferior Youtube versions because its just quicker. Cheers

digitalfoundry

If you're on the Discord, I think someone posted a script that downloads the videos as they're released - might be worth checking out? I'll see if we want to offer an RSS feed of the files themselves, I think that might be an issue but we'll see!

Watershed

i love haptic feedback, makes me feel like im in a personal playstation arcade

alpha54

Totes understand the hesitancy around an rss feed of the downloadable files given how much easier it would make potential piracy for someone wanting to do the wrong thing. But it would make life so much easier for those of us doing the right thing! Will check out the script you mentioned on the Discord for sure 👍

Anonymous

Great episode as always! by the way, does anybody else hear some sort of distorted background noise on john's audio when he is talking? Im not hearing it on speakers but on my headphones.

Anonymous

Will, the website update is fantastic! You’ve addressed every issue I had with the previous setup in an elegant way and it looks great! Thank you!🙏🥰

Anonymous

@TomDiLaurentis I hear it too: it’s very faint and seems to appear when he starts talking. It sounds to me like there may be some noise in the background that is being suppressed, but a tiny bit is getting through when he starts talking after a pause. It reminds me of “ducking” in audio engineering.