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It's happening again. John, Rich and A N Other will be at the mics tomorrow morning to discuss the latest gaming and technology news in the three-quarter-century edition of DF Direct Weekly! Feel free to pitch in with your questions for the team, along with any topic suggestions - as it's like a barren, featureless desert out there in terms of discussion points right now.

Oh - and a bit of news. We're anticipating turning on the new digitalfoundry.net website today - we'll be back with a post once it is live. But for now... let's be having your questions!

Comments

Anonymous

Traditionally I've upgraded my PC for a specific game. Like Cysis or Cyberpunk. Do you feel there's any upcoming titles that would require a really up to date system to make the best of? In other words, what game am I going to need that 4080 I've got my eye on to really see the full experience. Stalker 2 for example.

Dennis Löfgren

Hey DF crew, one thing that has puzzled me for a while is, how does Nintendo build their levels in recent games like Mario Odyssey and Kirby Forgotten Land? I'm a designer and I've worked in Unreal and Unity and the method I've always seen is to mix and match modelled rocks and such with a landscape tool to create something that looks natural. But in Nintendos games, everything looks way too bespoke. If you look at Cascade Kingdom in Odyssey, you can see how rocks are shaped in very specific ways and there are rarely any seams meaning artists either author all these rocks to match some form of basic gray box meshes made by level designers, or they have some form of procedural modelling tool, either in their engine or imported to it. I have not been able to find any information on this online and all similar games made in the west use the rocks and landscape method I know. The closest thing I've found is Houdini. Do you guys know what kinda magic Nintendo has cooked up here?

Anonymous

Hello DF connoisseurs, with 240hz OLED screens being introduced to the market, do you think we will finally have perfect, crisp motion on flat panels that eliminates the need for CRT TVs?

Anonymous

Do you envision the Steam Deck moving away from its current model of limited production and selling directly through the Steam store, to a mass market product that will be available on store shelves in a few years? If so, what changes would need to be made to the hardware / software to make it more viable for mainstream consumers?

James Post

After a GPU upgrade (2060S to 3070), I went back to a couple of games that I've never been able to run well with all the bells and whistles -- specifically, Final Fantasy 15 and Batman: Arkham Knight. But just more brute force doesn't seem to make features like Batman's dynamic smoke/fog or the soft shadows and VXAO in FF15 run that much better. (Basically, the extra GameWorks features) Can you think of other cases where games included high-end, aspirational features that never ended up scaling well with new hardware (and maybe weren't worth including in the first place)? Are there RT features (such as caustics, etc.) that might end up in that category in the future -- too heavy to ever really be worth it?

DarkRod99

Hi DF, Do you think PC hardware will need specific hardware decompression like the consoles to alleviate CPU usage, from games like Spiderman Remastered? Or do you think if Nixxes uses tech like DirectX Storage will alleviate the current CPU strains of the game? Also, do you think this is a sign of what's coming from open-world games in the future?

Anonymous

How much effort is involved in making a game support HDR? At first I thought it might be a simple checkbox the devs enable. The colors of objects in games are already defined, and HDR simply lets the display use a wider gamut to display those colors accurately. But considering we have seen games with HDR implementations that are useless or even worse than SDR, is there a wide spectrum of effort to implement correctly? I recently got Stray on PS5, a game that I expected to have HDR, especially on console, but it wasn't there.

Dan Matte

Patreon keeps deleting my question most weeks :( — Why do we see more praise for Insomniac's new VRR modes compared to other console games' 120 Hz modes, like in RE2 and RE3? Insomniac's games can dip all the way down to ~70 fps (or even lower), while the latter seem to generally run around 100 fps or higher. Of course you don't want performance to be overly variable. But shouldn't the standard for praise be something like, "a 120 Hz VRR mode is good when the frame rate is consistently north of ~90 fps, and there is also a relatively locked performance mode available to those without a VRR display"? Not many current games will lock near perfectly to 120 fps.

Anonymous

Hey guys love the show as always. what impact will SFS (and the rest of the Microsoft velocity architecture), be in helping bring the Series S closer to is bigger sibling.

Moogall

Hello! Will Richard ever go back to doing unboxing videos?

Moogall

If anyone is wondering what I’m talking about: https://youtu.be/miE1nrkjmUA

d0x360

If you have hardware that supports resizable bar and its also nVidia hardware (3000 series only, and AMD userscan probably do it I just don't know the steps, try searching force smart bar on AMD or something similar but on nVidia ) download the latest version of nvprofileinspector from GitHub, extract all the files to folder, I made an nvinspector folder on my desktop. Make sure resizable bar or smart bar or whatever your motherboard manufacturer calls it. Load up Spiderman one time and set your general graphics settings and quit out, you should disable any overlays or recording software until you're sure Spiderman is working and not crashing. Open profile inspector and at the top left it says profiles. In that field type Marvel (or Marvel's) Spiderman Remaster. You should see it by the time you're done typing Marvel. Select Spiderman Remaster by clicking it and making sure it fills that field. It will load the default nVidia driver settings for the game or your settings if you made a custom profile beforehand. Now scroll all the way down to the section of options called Unknown. Look for the following 3 values on the left side Near the top of unknown look for 0x000F00BA, 0x000F00BB and finally a couple lines down is the last one, It's 0x000F00FF. Change them all by clicking the box in middle, well click on the right side of the middle section and on all 3 of those entries select the one where you see "Battlefield VI, Assassin's Creed, Horizon Zero Dawn, Hitman 2" etc. You can't miss it. I noticed Spiderman load slightly faster but more importantly I was able to raise DLSS from balanced to Quality so I'm playing at 4k with basically everything maxed except I have RT set to high & distance set to 7. Also I'm using SSAO because of the HBAO bug but I think a patch fixed that today. Basically I'm getting a slightly higher frame rate but more importantly i don't get any hitches. Prior to enabling this I would get a half second hitch when a new map sections data loaded and the game is on a Gen 4 WB BLACK m.2 SSD. Windows is on a separate m.2 drive and my swap file is on a SATA SSD. The elimination of hitching isn't just in my head, its legitimately running better than before. You can do try this on any game, some will see better performance and some will see the same or slightly worse but considering how easy it is to enable and disable it's worth trying. The modern CPU is plenty fast and anything with 8 cores made within the last 4 years should be fine for a while.

Anonymous

I started seeing TAA artifacts in real life last night and then slept for 15 hours. How long do I have to live?

d0x360

The documentation for how Microsoft does it is on the direct x GitHub page. I've written this 3 times and it keeps getting closed! If display is a monitor and LCD then it will look bad. If it's an LCD tv then it will be bright but even with local dimming it won't have true black and the color accuracy or response time of OLED. OLED's have less ghosting. Also check if you have an HGIG setting and configure the consoles HGIG profiles. Even then check ever game by switching it off then on. If you see any difference no matter how slight then use HGIG. Microsoft is doing an amazing job with auto hdr. 90% of the games from Xbox one to original Xbox look better... Then there's Dolby Vision which is just excellent. Win10 & 11 should support auto HDR now or soon. 11 will get it before 10. I also really dislike it when I get a new game and it doesn't have HDR , ESPECIALLY on console then if it has it on console but not PC... That's double bad.