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Beautiful people, it is that time of the week yet again where we beg, we plead, we desire your inner most thoughtful questions for us to answer at the end of the DF Direct Weekly. Same procedures as every year, you leave the question below in the comments.

Comments

Anonymous

My Dudes, (this one is for John I imagine) in this hard times of hard copies of certain games is there any way to know if you are buying a hardcopy of a game with no game in it beforehand? I don't want to get a horrible surprise as when i got Halo Infinite. Thank you for your hard work 😁👍 P.S can i get Audis Chili recipe please?

tod weitzel

Every company is buying every other company. Are there any mergers you'd actually like to see that would improve both parties?

Anonymous

What are you guys' ideas on why we haven't heard anything about the PC port of Uncharted: Legacy of Thieves? Do you think they are having issues releasing on PC for the first time similar to HZD at launch, but Naughty Dog don't like releasing games until they are polished? Maybe Nixxes could step in to bring it over the finish line?

Anonymous

With the ever increasing power draw of gaming GPUs and increasing cost of electricity, I think it might be time to do recommendations by power usage when all the Lovelace, RDNA 3, Zen 4 parts are out: best build for 200W (console level power draw), 300W, 400W, etc. As someone interested in getting back to PC gaming (last build was a 4770K/GTX 970) I have been continuously disappointed in the ever increasing costs, power usage and worsening 3rd party ports (ironically PC gaming is now the best place to play 1st party games and consoles the best place to play most 3rd party games). As someone who got into PC gaming during the middle of the PS360 era, and reaped the benefits, I find it disheartening how expensive it is now in both cost of entry and power cost to run the hardware. Preferably there would be pro consoles but Rich has dismantled those hopes until at least 2024/2025 (I expect this generation to last at least 8 years due to how Covid has slowed hardware adoption and software development).

Anonymous

Hello all, have any of you ever wanted/attempted to make a game of any sort yourselves, or even together? It seems to me that it could have been a potential path for each of you. If you have not, then what kind of game would you want to make, and with what technological emphasis? Thanks.

Anonymous

Hey guys, As this has been the 'Year of the triple', i offer up a scholarly musing in respect of the mighty Chad Warden. Taking Killzone 2 as an example, would it have been possible to run this game at the same fidelity and performance (unstable as it was) on an Xbox 360? Could the work done on the deferred pipeline leveraging the Cell spe's be refactored to the xbox 360 xenos gpu? More generally do you think ps3 exclusives were leveraging the hardware not just to supplement the gpu, but to actually produce experiences beyond xbox 360 capability? We must always stay ABAP, Richard.

Anonymous

Howdy chaps, I've been diving into PS5's VRR support and find myself wishing over and over that Sony had implemented low framerate compensation. Do you think Sony will actually address this in future updates? Or is this something that developers will have to take on. Thanks!

Leftisthominid

If Alex Battaglia from 2024 came through a time warp and told you that the Switch 2 had more capable ray-tracing hardware than the PS5 and XSX (but had no way of showing proof) and then went back to his own time, would you believe him?

TheCollector

As we are on the cusp of a new generation of GPUs (at least according to the leaks), what are your most wanted new techs that you feel would significantly change the gaming experience?

Anonymous

How do you guys choose in which platform to play a game (for fun, not work)? Specially interested in Xbox vs PC where portability and physical media are less relevant

Anonymous

Since currently, gigabit internet is a reality for many people, and is faster than a local HDD, what's the viability of instead of streaming or downloading the whole game, we could just load the relevant parts in RAM and play it locally?

Anonymous

Given the fixed cost, in ms, of DLSS it seems less suitable for higher frame rates (120 and above), specially at higher resolutions (4K-8K). Did you ever encountered a scenario where DLSS was slower than rendering at native resolution?