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Hello everyone! It is upon us yet again, the DF Direct Weekly recording session in which we need your fantastic questions! Give us your best shot everyone, and leave it in the comments!

Comments

Anonymous

Given Rich knows everything about Intel after doing AI interpolation on Intel employees' faces, what's your opinion of Intel's future after they just announced plans to invest $88B in manufacturing in Europe? Do you think they'll make a play against tensor chips, in the same vein as XeSS getting them into AI upscaling? Curious for any opinion about Intel's future from you guys.

Anonymous

Hey guys. After Sony announced their decision to close the PS3 store, you did a stream called "PlayStation 3 - Games Still Worth Playing!" that paid tribute to the system. On this stream you played not just the celebrated titles but a variety of games: launch games like Ridge Racer 7 and Genji, good games like Resistance and MotorStorm: Pacific Rift, disappointments like Lair and Haze, as well as Metal Gear Solid 4, which kicked off the system’s redemption. In the end, you captured the story and identity of a system that, at the time, I didn't think had much of one. If you had to put on the same sort of stream for the PS4, which titles would you select?

tod weitzel

What went wrong with Microsoft's Windows Experience Index score as a replacement for system requirements? What would your ideal system requirements box look like?

Mark Smith

Will Polyphony patch Gran Turismo 7 at the end of its life to allow people to play it single player beyond the time its online features cease to exist? Much like Turn 10 and Playground Games do for Forza and Forza Horizon. Approximately how long do you feel Polyphony and Sony will support GT7?

Anonymous

Hello there. Are there any games that you deliberately haven’t reviewed for the channel, so you can enjoy the experience “fresh”?

Anonymous

Valve thus used pre-cached shaders to fix some of Elden Ring's stutters caused by shader compiling. Valve also implemented this kind of feature for some Steam games on Windows for, if I'm correctly, mainly the shaders that are compiled the first time the have starts, so the stutter will still exist in-game. With Steam's large install base that covers all hardware- and GPU- driver combinations, couldn't the same pre-cached shaders be shared between Windows users to get games like Elden Ring, Shadow Warrior 3 and many other Vulkan and DX 12 games running without any shader-caching related stutters like on Steam deck? Why isn't this done yet?

Anonymous

Hi there ! I understand the console experience must be as plug &amp; play as possible but why do you think we haven't seen one single game on consoles (to my knowledge) with some kind of menu or secret menu letting us choose between 10 different resolutions (starting as low as 540p for exemple), 4 framerates (like 30/40/60/120), and some quality features for shadows or TAA or whatever, to let us tinker the tech side as we want, as on PC ? All that being of course a bonus to the recommanded settings. For From Software games or lately Horizon Forbidden West, that would be a blessing, Why do think this method has never been approached ? And do you think it will one day ? I feel like PC's philosophy is getting more and more mainstream for general audiences.

Anonymous

Turn 10 and Playground do that ? I didn't knew. That's awesome !

Mark Smith

Yeah!. I just bought FH3 for PC online as I want to experience all of them and everything is intact except for the DLC I wasn't able to find online codes for. I don't mind playing with "Driveatars." At least I can still enjoy the game. I am also still playing through the original FH on my Xbox 360. WHen I like a franchise, I want to experience it as much as possible. I am fascinated with the differences in the sequels of game series.

OnlyWeeklyShow

Hello DF! I'm finally able to grab a DLSS-capable card and after all the years of talking about how great it is, I get to say I am a little bit disappointed. In my opinion, Quality is the only option that looks close enough compared to the native image resolution, Balanced already feels soft and Performance looks messy most of the time. Considering native 1440P on 4K panel already looks great to me, using the Quality mode to upscale it to 4K is kinda unnecessary as well. Am I asking too much?

Anonymous

Why dynamic resolution scaling is so rare on PC games?

Mr Bespoke

Hi DF team. You travelled the world quite a bit over the years before the pandemic kick in and was wondering if you guys had any anecdotes you could/can share with us? Such as double booked hotel rooms, delayed flight(s) or equipment failiure durring recording for an avent coverage. Thanks.

Anonymous

As far as I’m aware, games are often animated at a 30fps target. Usually in console games, the animation just has to integer scale. I was wondering if you could talk about how animation scales to arbitrary frame rates or non-integer scale. Rift Apart’s 40fps mode made me curious. As well as if such scaling can be a challenge or done incorrectly. In other mediums there is a “true” frame rate, what about games?

Anonymous

Hey there! Was curious to know your thoughts on the longevity of the Steam deck? Do you guys see it playing AAA games five years from now? (Bonus question) - If there hasn't been a game optimized for the Steam deck that you guys really enjoy what would that game be?

C Nguyen

Probably because features are so customizable on PC that there’s less need