Supporter Bonus: Flight Simulator VRR Footage on Xbox Series X/S Consoles (Patreon)
Content
Hi everyone, Rich here. So we were kind of prepared for this after A Plague Tale: Innocence's stealth 120Hz support that favoured VRR screens (another game from Asobo Studio) but this is actually an official spec point for Flight Simulator 2020 - unlocked frame-rates when Series S/X are set to 120Hz output and, crucially, when VRR is selected on the console. Weirdly, it doesn't work at 60Hz.
As usual, this is off-screen footage from an LG CX with its frequency monitor enabled (furiously tap the green button on your remote if you're interested in how to access this monitor). The frequency counter *should* correlate with in-game frame-rate - but there is a wrinkle here: when stutter kicks in hard you can't fail to notice it in the video, but the indicated frequency is still very high. Perhaps this is down to an averaging effect, but perhaps more likely is that low frame-rate compensation is kicking in, which will double or even triple the indicated frequency.
UPDATE: Quite a lot of discussion about this - it may well be the cause that the LG is misreporting the refresh. There may be some kind of low frame-rate compensation mode in effect at all times which would effectively half the refresh here to give you the actual frame-rate.