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Hi everyone - It's Wednesday, which means it's time to cajole our supporters into offering up some questions for the Q+A portion of the next DF Direct Weekly! In the run-up to E3, there's not actually much in the way of news - though we are likely to be looking at the Battlefield reveal - but what we are going to be doing is an E3 preview of sorts, so if you have questions about this or anything else, now's the time to send them our way!

We're also aware that posting a DF Direct Weekly publicly on Monday when everyone is expecting reaction to the Microsoft presser is probably counterproductive! With that in mind, we're likely to go public with this Direct on Sunday - but will do our best to make the Early Access window to Premium and Retro supporters as wide as we can. Thanks everyone!

Comments

Anonymous

For the dual-viewport shots in Ratchet and Clank: Rift Apart, are there any “tricks” when it comes to rendering out two viewports simultaneously? Or is this being achieved conventionally, with two scenes loaded into memory and combined?

Anonymous

The medium kind of does the same thing. It renders both worlds at the same time. I wonder how comparable it is.

Anonymous

With stick drift being present in the dualsense as well. Do you think we will see the companies move to a more modular design, similar to how the joycons connect via ribbon cable, when it comes to analog sticks? Rather than having resolder them, in order to swap them out. Or is that something that would cause a rise in manufacturing costs? I wonder what the scale of the drift is and how much it's costing them in warranty fixes. My launch dualsense is currently at Sony's repair facility and I'm stuck playing PS4 games until it's back. I'd love to be able to swap out my sticks myself, without needing to resolder. Sony also leaves the shipping cost to the client, so really it'd be cheaper to do it yourself anyways. Cost me around $13 to send in.

Anonymous

My question is for a retro gaming perspective: How can I achieve a 480i output from a PS4 so I can pass it into a RetroThink 2x Pro (which doesn't handle 480p input) ? Does it exist a 480p HDMI to 480i component converter somewhere ? I like the look with the scanline mode and I was wondering if that was possible to do this to play example: Dark Cloud buy in the Ps4 Playstation Store. Thank you for your time.

Anonymous

R&amp;c looks amazing and my green heart weeps for not being able to play it. The medium on Xbox did have a similar system of multiple levels loaded at the same time, do you have any technical insights if the used similar approaches? R&amp;c is much bigger in scope obviously but still!

Anonymous

As a further part to that, what are the DF team member stances on Right to Repair for Consoles, DIY PCs, Mobiles, Cars etc. Where would you like things to head and where do you sympathise with the manufacturers/independent repairers?

Anonymous

DF Question - Leveraging the cloud to stream in Weather, AI etc. to free up local hardware? Basically twice the compute power.

Anonymous

Does it really matter if games are next-gen exclusive right now? I think games scale so incredibly well now it feels like the controversy that a game might be cross gen seems a little overblown, not to mention the scarcity of the new consoles makes it even harder to justify the generation "gate keeping" at the moment. I know we'll get there, and there's untapped potential for being exclusive to next gen, but console cycles are long these days.

Anonymous

Dear Rich! Can we have a DF calendar for 2022, please? Before the alarm bells star ringing, I don't mean for you guys to get bare chested! You're all fine looking gents (not forgetting Audi!) and you can have months where it shows everyone behind the scenes, group pics, group portraits, etc. I think it would be fun for Patreon supporters - maybe even have signed editions that come with a slightly higher price.

Anonymous

I'm genuinely interested in you as "gamers" as well as content creators. What game is your fall back, the thing you play when you need comfort or just a good time with none of the anxiety of a new or unproven game? The way I see it, gaming is similar to music/films/television and I have a fall back for when I just don't have the capacity of choose what to play. (Mine is Half Life 2)

Anonymous

Hey guys. With E3 2021 underway I thought it would be a good time to you ask you guys what your favourite memories are of E3 shows from the past? Do you think we will ever see the return of the E3 of old before the pandemic where tens of thousands of people can attend? I personally think it would be sad if we have seen the end of the show as it used to be

Anonymous

First, to your question/approach for E3: this may just be me, but I don’t mind rare exceptions to when you post content. I’m giving you my pennies because I love what you do, not because my life is meaningfully improved by checking out your videos a day or two earlier… Second, reading the tea leaves is pointless fun. In that vein, I noticed Nvidia and Valve announcing DLSS for Steam games on Linux. Obviously it’s an absurdly limited example, and to my understanding AMD is the only GPU worth having if you game on Linux (I don’t), however I can’t help think that this might be a precursor to the rumoured portable Steam console. Please abuse me of this notion using your considerable knowledge bases and intelligences…

Anonymous

Hello team, How do you think PS5 and Xbox Series will fare this summer heat wise ?

Anonymous

In the modern era, why has gaming always been so scarcely supported on Apple desktops / laptops in comparison to Windows PCs? Does the issue derive from the size of the user base compared to the effort needed to port to OS, or the way the hardware itself designed? Or both?

Sven Dahlin

Tried this last week and I try again this week: We have seen games and demos (Minecraft, Quake, NVIDIA Marbles) implementing full path tracing and moving away from hybrid rendering. Path tracing can potentially bring CGI-levels of visual quality. Rendering could be massively parallelised (memory bandwidth might be an issue, though). But, moving to path tracing requires big changes in graphics hardware and in game development; it is a chicken or the egg situation. Do you think path tracing is the “endgame” for graphics in games, with rasterization disappearing altogether? If so, how many years/decades do you think the transition will take?

Anonymous

Apple reaches all decisions based on what it thinks best for itself. Nvidia upsets them? No more nvidia cards in Macs. Intel annoys them? Goodbye x86. Vulcan? OpenGL? At one time, now Metal. That makes it exceptionally difficult for developers to target the system, particularly if they’re already making bank in the WinPC or console spaces

Anonymous

Alex I look forward to all of your ray tracing videos. Any possibility of you taking a look at Observer: System Redux’s ray tracing on the Series S/X?

Anonymous

John I admire your passionate retro-gaming videos. The 32x two part series had me hoping for the possibility of more retro system overviews. Is a 3DO video in the proverbial cards? Your NFS and Road Rash retro videos were fantastic, enlightened me on a few aspects of 3DO’s rendering methods that I was unaware of, and had me fantasizing of a DF Retro 3DO video 😀.

Jonas Taghizadeh (Taggen86)

To whom it may concern (Alex?) Just got a 3080 Ti and I am seing an incredible 30 percent uplift in the metro enhanced edition benchmark vs my old 3080 (compared to around 13 percent in other games). Do rt cores scale much better in performance with the number of cores compared to cuda cores?

Anonymous

You were lucky enough to get a 3080 and even upgraded that to a TI? WTF 😅

Anonymous

Regarding the subject of a game released on both new and previous gen, previous gen avoiding the game to use the game design the new gen could offer... What if... And that's a big "what if"... What if they introduced different game designs elements in the PS4 and PS5 versions of a same game ? I'm not saying on 100% of the game, more on 10%. Which is already huge. Imagine if a big place in a game like God of War, was divided with walls on PS4 but not on PS5. Imagine now the game design would be different : you have to make your way through rooms on PS4 but on a opened small portion of a world on PS5, like... I don't know, having 5 objectives to achieve in this huge place instead of 5 rooms to go through on last gen. I really believe this is the kind of huge differences that would be easily possible with just good forward thinking or forward planning. I know it sounds a huge task. But look at how slow the transition between gens is going on : I'm pretty sure some developpers somewhere have thought of that idea and I would bet we will see one or two experiments like that in the near future. What do you think of that ? (In the meantime after I wrote that question, E.A. is announcing Battlefield 2042 is kinda doing that : maps will be different regarding the gen, and so I guess the game design)

Anonymous

Regarding the matter of a game released on new gen and previous gen, the previous gen avoiding the game to use next gen features even on next get.... What if... And that's a big "what if"... ... what if they introduced different game designs elements in the last and next gen versions of a same game. I don't mean the whole game : more 10% of the game which is already enormous. Let's take an exemple, a game like God of War : let's imagine one big arena in this game, divided with walls on last gen and none on new gen. If this game design is decided very early, wouldn't it be feasible to introduce two game designs on this part ? Like one being making your way through 5 rooms and one reaching 5 objectives in an open arena ? I know it sounds big but all it needs is forward thinking early in development. One would be better of course but whatever : we've seen many games with game design differences between platforms, especially in the 8/16-bit era. And again, I'm talking about 10% of the game changing between gen's versions. I did take here God of War as an exemple but I won't personally bet on Ragnarok to do that. But I'm pretty sure a developper somewhere has thought of that idea and I would bet we will see one or two experiments like that in the near future. (just after I did elaborate this theory on your discord, E.A. just announced Battlefield 2042 with different maps and so game designs between plateforms. There we are. Yeah, it's easier because it's multiplayer but that's a start anyway I think.)

Anonymous

Yea I know they are hard pressed for time but it is a shame when games with Ray tracing aren't covered at all

Anonymous

Hi John and Audi, I loved the masterpiece that was the Playstation video. I'm sure you are already thinking about the next console to give the same treatment but I'm putting forward the OG Xbox. It's perfect timing with the 20 year anniversary coming in November. What are your thoughts on this?

Anonymous

If the current demand for ps5 and series X continues, can you see either company going back to the drawing board for an easier to produce version 2.0 of their systems? It must be a nightmare to ship the ps5 due to the space it takes up alone

Eric Hurst

Got into a squabble with someone on Twitter and was wondering if you could shed some light: If a trailer for a game claims to be made of “in-engine footage”, does this mean that the game was captured in real-time, or could it be pre-rendered? What difference would it make visually? Specifically, what do you think we saw in the Battlefield 2042 reveal trailer?

Anonymous

What was the thing that ruined the Google Stadia in terms of quality and performance Linux OS/dev kits or streaming or all of the above?

Anonymous

I'll add to that if possible. Or maybe offer food for thought. Investing in a completely separate ecosystem? With far smaller user or friend base VS Xbox, PS, Nintendo or PC. Not many Perks offered to gamers for moving or rather rebuying their games on Stadia. (No cross play?) Lack of good quality original content that could entice people to invest in their ecosystem. They should've followed what Amazon is doing bringing Ubisoft+ onboard even on the testing phase. An EA Play + Ubisoft+ partnership may have made the difference there. The BYOL model of GeForce Now is hands down the least riskiest for Cloud gaming platform at this point. Once you have the user base you could then start creating original content and getting people to buy games a la carte or via subscription. The technology in my opinion still works great.

Anonymous

While Microsoft's backwards compatibility efforts have been impressive (I'm really enjoying having access to so much of the Xbox back catalog on Series X, including the improvements that they've been able to make), it seems like the current approach is somewhat hacky (and QA intensive) and there are various situations where it's just impossible to retroactively add FPS boost or improve rendering resolution on old games. Do you think going forward, it makes sense for platform holders to add ways for game devs to expose various engine parameters to allow for easier compatibility and upgraded experiences on yet-to-be-known future hardware?

Anonymous

I believe thats what they are doing in Microsoft Flight Simulator. Real-time weather and Air Traffic via cloud. Also Bing Maps for the whole globe. All powered by Azure. I remember they have some Peta bytes worth of data on the cloud for that game. Interestingly this was pitched as the dream by both Microsoft and Google for their respective cloud platforms. Streaming assets from the cloud. Maybe distant ones and then let them processed by local hardware on the fly. Definitely requires good internet connection though. But possible I believe.

Anonymous

Back in the GameCube era it was not unusual for substantially different versions to launch with per console foibles (Splinter Cell: Chaos Theory on XBOX and GC were very different beasts). So there’s “prior”

tod weitzel

Playdate: is it the actual heir to the Game Boy DMG? I keep wondering how this can be the darkest timeline if Keita Takahashi, Zach Gage, and Bennett Foddy among others are making games for a console with a 1-bit screen and a crank. Is it too expensive, or could it succeed at being the first successful indie console?

Anonymous

Well the engine could still run on some god-tier computer the majority of gamers doesn't have. It's just done with the engine the game will also use.

Anonymous

Hey Alex have you checked out the Unity ray tracing webinar that was recently uploaded? If so what are your thoughts on it?

H.H.R

What is the worst game you've ever given high technical marks to and the best game you've ever given terrible technical marks to.

Anonymous

Question about the Rage engine: I'm curious to know if you notice the improvement to foliage performance from GTAV to RDR2. In gta V(specially with the very high and ultra setting) the tall grass in places like around the military base area the frames are super low in comparison to any other area of the map, and I remember Richard talking about bandwidth limitations in some video, putting the camera in front of a lot of grass was even worse. In RDR2 this problem is non existen, Could you explain how the could have achieved this??

Anonymous

A while back a DF Retro had an ending that teased an episode about the Yakuza series. I don’t remember if the episode was made, if not, what was the reason?