Behind The Scenes: Let's Talk PC Benchmarking (Patreon)
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Hey, Rich here. I've just put the RTX 3080 mobile video live (there was early access for supporters yesterday) and after concluding that project, I lashed up a quick behind the scenes video that talks about the project and our unique approach to PC benchmarking in general.
This video explains how we adapted Nvidia's original FCAT workflow and how we've condensed down multi-gigabyte lossless captures that required a quad-SSD RAID-0 array into simple .txt files that are typically less than 1MB in size. Those .txt files are used to generate the graphs you see in our performance videos, and they are also used to dynamically generate the bar charts and frame-time data on Eurogamer. It also means that sending perf data to contributors is easy too: no need to send FCAT video captures, we can just send the .txt files too.
So, this video offers an overview of the capture process, how the cache files slot into Adobe Premiere directly, and how we're able to tap into an archive of benchmark data going back years. It's a colossal topic and a refinement of workflow that dates back to 2015 (possibly earlier thinking about it) that somehow I condense down into 20 minutes!
Hope you enjoy it. Download link is here: https://www.digitalfoundry.net/2021-05-25-patreon-exclusive-dfs-pc-benchmarking-process-explained