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What if frame generation was available for every game and worked on Intel, Nvidia and AMD GPUs? And what if you could actually have TWO interpolated frames instead of just one? And how about some high quality scaling options included in the mix too? That's the pitch for Lossless Scaling - an inexpensive scaler with intriguing frame generation capabilities - so what's the quality level like? What are the benefits and drawbacks? And what are the best use-case scenarios? Alex Battaglia reports.

Downloads: https://www.digitalfoundry.net/lossless-scaling-frame-generation-for-every-game-but-how-good-is-it

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Lossless Scaling: Frame Generation For Every Game - But How Good Is it?

What if frame generation was available for every game and worked on Intel, Nvidia and AMD GPUs? And what if you could actually have TWO interpolated frames instead of just one? And how about some high quality scaling options included in the mix too? That's the pitch for Lossless Scaling - an inexpensive scaler with intriguing frame generation capabilities - so what's the quality level like? What are the benefits and drawbacks? And what are the best use-case scenarios? Alex Battaglia reports. Want some DF-branded tee-shirts, mugs, hoodies and various items based on DF catchphrases? Check out our store: https://store.digitalfoundry.net Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: https://bit.ly/3jEGjvx Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe 00:00:00 Introduction 00:00:53 How does Lossless Scaling Frame Generation work? 00:02:37 How does it look in motion? Lossless Scaling vs. FSR 3 vs. DLSS 3 00:06:48 Input latency and game feel 00:07:55 How can you use it best? 00:15:02 Conclusion

Comments

Wez OOSH! (WOOSH)

It's genuinely impressive the things that the PC space is doing in terms of bringing new life into older games, as well as enhancing the gaming experience in general, I'm mainly a console player however the jump to PC is looking more and more likely as the years pass

Gordon Lin

You gotta be willing to tinker though. Part of the fun of Lossless Scaling is also in seeing just what you can get away with, boosting framerates to things that have no business being that high (triple the FPS to YouTube videos anyone??)