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New Evil Clowns Prototype. The difficulty is starting to rise and I've made some adjustments:

  • The Clowns cause a bit more damage, making any encounters potentially deadly. You should be able to sneak through undetected though.
  • New weapon: the Crossbow. This will probably be one of, if not the primary weapon in the game. It fires silently, so it won't alert surrounding clowns and has a one hit kill but that comes at a cost. It's slow to reload and only holds 1 bolt at a time.
  • New Clown Type: Dog Clowns. They travel in packs and will make your life hell. They can also see in the dark, so hiding in the shadows won't help. Avoid them all together or run!
  • This level isn't totally finished yet. The second level is in the early stages and it can't actually be beaten. Just explore until you get bored. It's eventually going to be an entire amusement park.

I've also been considering the theme and if it's worth sticking to Clowns or going in a Manhunt / Escape from New York direction. Same concept gameplay-wise but a theme shift could open up a lot of new ideas since an entire clown themed game might be tiring. It would be great to add different gangs.

This wasn't the easiest month to get something playable together (Especially because Murder House and The Summoning came out in October). But here are some updates:

The extended ending of Murder House is still in the works. After finishing the main game, I've been having a really hard time working on the ending. The basic idea was in place fairly early on, but how to best execute it is the question.  Haven't been showing any updates either due to major spoilers. But it will be ready in December.

Stay out of the House is progressing and the next big update, 0.8, should be out in December. I've been updating and refactoring the entire project behind the scenes (Unity 2017 > Unity 2020) as well as fixing bugs. Adding new content is next. Here's some of what you can expect:

  • Melee weapons
  • Larger Inventory 
  • New tools & mechanics
  • Improved Butcher AI and tasks for him to do (like cooking) 
  • Voice acting (eventually)
  • A new family member

I'm aiming to take the game further into immersion sim territory and give players more options and tools to get out of the house. Of course, I'll have to balance that out with more obstacles and difficulty.

As much as I'd like to finish up Planet of Bloodthirsty Santa (especially since we're officially in the Christmas season) I ultimately think SOOTH is more important and I'd like to get it updated, finished and released as soon as possible. I'm aiming for early next year. Power Drill Massacre is next on the list after that.

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Comments

Anonymous

Sad about PoBS, but please dont forget about it. I think it has great potential and feels a bit different from other Puppet Combo games. Having said that, Im looking forward to the upcoming stuff as well.

puppetcombo

Glad you are! It's not forgotten, I actually did a big update last year, just a lot more work than I was expecting and I'd like to finish it off right rather than rush it out. I'm aiming for next Christmas

Anonymous

Sweet! ❤️

Anonymous

About stay out of the house, I really like the religious aspect of it. I think adding a little more of that aspect would be a cool addition, but regardless still excited for 0.8. Just really liked how you threw that aspect in there and thought adding more of a religious theme here and there would add the aesthetic. Also really enjoy the clown prototype.

Bugsnax

Evil Clowns is soo goood! Love this kind of action/stealth!

Anonymous

Well, the whole religious aspect is not that surprising, since it was apparent in the early versions that the Night Shift Abductor is affiliated with the same cult that Billy and Mother Appolonia (Nun) are in.

Anonymous

Honestly i agree with changing the theme to escape from new york or something like that, it's a bit tiring having clowns being the only enemies and seeing the same clown wallpaper texture on the walls. If you went with the escape from new york theme you could add a section where it's a clown gang hunting you down, so the textures you made don't go to waste.

Anonymous

Keep doing what you're doing. It's working.

Anonymous

can someone pls help me i bought the stay out of the house and night shift bundle but i dont know how to download the games

Thesilverballer45

When is there gonna be a update on power drill Massacre controls?

puppetcombo

Sorry, did you figure it out? I have further instruction here: http://puppetcombo.com/troubleshooting

Thesilverballer45

I cant wait for that 0.8 stay out of the house

Anonymous

Did you abandon the idea of Power Drill Massacre VR? If not, has it just been put on the side for now? Sorry if it’s a nagging question.

puppetcombo

It wasn't abandoned, it just hasn't really been started. The only thing I've done so far is gotten the VR controls working in the PDM environment.

Anonymous

Understandable. It's a big change from creating 8-bit and normal 3d games. Also with all of the other content you have to put out for your other games. Good luck and stay safe Mr. Combo. Have a nice Christmas.

Anonymous

I was talking with my friend the other day about PDM VR, and it was interesting to try and come up an idea about how chasing and events would work. Valve did stuff like slow down enemies AI responses and grenade counters so people in the headset would have time to react, and it's default movement type is the "teleport" as the continuous movement often makes people queasy in high action games if they don't move their whole bodies around. If sprinting worked in PDM VR like it did in Blade & Sorcery continuous movement would probably work fine and you could probably keep the killer super fast since you gotta wave your arms around like you're sprinting IRL. It'll be interesting to see what PC comes up with.

Anonymous

Idk why but I fuckin love this one lmao good stuff

Anonymous

to me the jumping feels clunky and during the bit were you can get the shotgun i alway fall off because of the jumping but everything else is fucking masterclass good luck on it

Anonymous

i love this game but is so fucking unfair maybe the only thing this need is a map, like a map of the stage while you are exploring it, but other than that, is awesome, and if you wanna loose but having a fun and spooky time loosing this is the game for you, and i kinda love loosing xd

Anonymous

game is amazing I think the difficulty is perfect, hopefully we get a full version, really like the carnival at the end!!

Anonymous

I love the clown theme, but I can't pick up any items. Nothing happens when I click on them.

Anonymous

This one needs a full release on steam!