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Content

  • Fixed camera mode - Cameras can be stationary or lock on and follow the player. They can also zoom in as the player gets farther away.
  • Dropped items make an impact sound when they hit the ground
  • NPC conversations - you can talk to the other characters
  • Cutscene camera stuff - various code for switching cameras during a cutscene
  • NPC pathfinding  (not shown) - the npcs can walk around the map
  • Creaking doors (not shown) - they creak again when you open them


Forgot to mention before, this is just a test/dev level. Not an actual game area. 

Music: https://www.youtube.com/watch?v=GUhcwdALOGM

Files

Unity 2017 07 12 01 10 26 86

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