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Hey folks and welcome to a brand new roadmap post, in which I will give you a quick catch up as to what exactly we have been working on.

As some of you may know, my game, called Cursed Crew, has released on 26th of February. If you haven't seen it already, I really recommend it! Roolo, Smash Phil and I have given 110% of ourselves, and there is still loads of stuff we're working on and plan to add to it.

As such, the development of Vehicles Expanded mods may be a bit slow - after all, Smash Phil is currently very busy fixing bugs and coding new features for Cursed Crew. But don't worry, progress will restart soon and you will be basking in the glory of Imperial Vehicles in no time.

In my spare time I have also started working on a new Vanilla Ideology Expanded module called Sophian Style, which will add a vast ideological style for the Empire-themed factions, changing many, many visuals to be Empire-fitting, inspired by VFE-Empire and VFE-Deserters.

Vanilla Aspirations Expanded is currently in testing and if all goes well, should release this month. It's a great little mod adding lifetime dreams to your colonists, and fulfilling them all grants a new Growth moment!

We have recently released Vanilla Races Expanded - Pigskin, which you loved very much, and we have started work on the final (for now) xenotype mod called Vanilla Races Expanded - Insector. 

Vanilla Exploration Expanded is going forward slowly - we have now put a lot of the assets in the game, and will proceed with making structures that will appear in world generation. There is a lot of work involved here, but I'm hopeful it will serve as a good platform for any future exploration add-ons.

Vanilla Temperature Expanded is also being actively developed now and I want to get it out of the door as soon as possible. Quite a lot of stuff for it is already designed and drawn, so hopefully it will enter testing soon.

We have added a new remake to the roadmap - Vanilla Factions Expanded - Insectoids 2 will be our more modern spin on the old Insectoids mod, making the old one obsolete. Content will be streamlined and expanded in just the right direction - some bloat will be removed in favor of more fitting content. You will be able to see some devblog on my Patreon in the future that will cover everything I want to change, add and remove.

So plan right now is as follows:

Get Temperature Expanded far enough in development so that we can begin testing, proceed with work on Exploration Expanded, create remaining visual assets for Insector and keep chipping away at the Sophian style. I think I can pleasantly surprise you in the coming months with some great content that should get you back into RimWorld. Exploration is obviously a big one.

See you all soon!

Oskar Potocki

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Comments

Brutus Albion

I'm most excited for the Aspirations, Exploration and Diplomacy modules! This is the content rimworld needs. Aspirations will be a great module for individual roleplay and story telling while Exploration and Diplomacy will make the world outside of your base matter that much more. I'm really excited to see what you guys have planned for these mods. as these 3 mods combined are beautiful extensions of the story telling nature of Rimworld. Lastly I see childhood expanded is on the roadmap as well. You couldn't make me a more happy camper with how you're expanding Rimworld. Amazing mods coming up in this series so far! Thank you so much for your hard work Oskar and crew <3

TheRealCaptRex

I am very excited to learn more about the utility/farm vehicles!