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Hey there everyone!

While you've been enjoying our deserter teasers, we've been hard at work preparing the Vanilla Races Expanded - Highmates mod for release. This of course included extensive beta testing which showcased quite a few issues, but we managed to promptly work through them and fix them all.

We are just doing some final beta testing, but within a week we should be able to release the mod.

As always before the mod release, I've prepared the infographics. They are not final yet, so bear that in mind, but they should nicely summarize what's coming in the mod.

Let's take a look!

Furthermore, I have also been designing the infographics for Vanilla Factions Expanded - Deserters, which has been quite a lot of fun, but also a huge undertaking. That mod is massive.

It will soon be entering beta testing, and testing of such big mods often takes about a month, so I wouldn't expect Deserters to come out this month. Maybe next - but that's still a big maybe!

Oh, and things are moving on Vehicle framework front too! Fun!

Comments

Anonymous

Just based off the description, seems like perfect body is actually a bad thing. Does it come with any benefits or does it just ruin non-perfect body lovin for the receiving pawn?

Anonymous

Were base highmates, cat girls???

Anonymous

Looks great, you guys are on fire!

Anonymous

Question: if perfect body more or less only makes pawns no longer be satisfied by non perfect body pawns, then why does it cost metabolic efficiency without providing any buffs?

oskarpotocki

It increases the value of the pawn by +5%, and it also gives opinion buff of +5 to anyone sleeping with a perfect body trait.

oskarpotocki

It increases the value of the pawn by +5%, and it also gives opinion buff of +5 to anyone sleeping with a perfect body trait.

Anonymous

Ah ok thanks! Didn’t know about opinion buff. Still sounds oddly detrimental overall though imo. Although to be fair idk if that’s intentional nor have I tested it myself 😅

Lyn the Cookie

That's looking very cool - but I'm afraid of the comment section when this gets posted on Steam Workshop XD

Anonymous

That's basically neglible tho. I'd expect a mood buff to compensate if anything

Anonymous

Also, market value is negative, if anything, since it doesn't give you any boons but it does increase raid strength

Anonymous

That's a very marginal number to be usable for slave trade, the implantation alone takes days until they recover, and many prisoners are worth less than a thousand. You'd end up better selling the food the prisoner used while alive to get more money. Unless the gene adds something like +100% market or even better selling value, I don't think I'll want such a detrimental thing which turns "perfect for the sexy time of your life" into "average sex with a permanent debuff for less opinion gain than a single tier of beauty which costs efficiency"

Anonymous

It's honestly like the sap blood gene which only slows down bleeding rather than stopping it (there are genes for that though) and in turn reducing metabolic efficiency by 2 as well as work speed by 20% (pretty damn big, and I'd take the depressive trait over 20% less work speed)

Anonymous

I think it would also be very interesting if highmates were capable of stopping other pawns with a mental state. Perhaps a branch of highmates that have enhanced psy-bond would allow them to calm down their partner (Or any pawn by making a temporary bond).

oskarpotocki

That's fine. I think you're blowing it incredibly out of proportion. It's very rare that pawns in RimWorld do lovin' to more than one person - but if it's such a big problem for you, you can simply disable the gene via cherry picker. I believe that the 5% increase in value and +5 opinion on lovin' is enough to warrant -1 metabolism.

KaneLives

The dominant/recessive genome alone is going to make this a staple mod from here on

Anonymous

You mentioned in an earlier dev blog that you were considering making highmates obtainable through royal rank. Did that make it into the mod? Because highmates are incredibly hard to find base-game.

Anonymous

They were not, they lent more towards that sci fi concubine aesthetic. Rest of this mod looks really cool, so I think I'm finally going to have to bite the bullet and get the cherry picker mod because the whole cat girl thing just feels silly and forced.

oskarpotocki

As per the infographics - these genes can be disabled in mod options. No need for cherry picker.

Anonymous

"things are moving on Vehicle framework front too!" - I see what you did here ;p

Anonymous

Oh I remember in previous info posts you said cherry picker would be required. Amazing, great to hear! Options are always a good thing.

Anonymous

I know you are dialing back on the Mass Effect content, but like, the psychic conception and some of the upgraded psychic bond things would fit the Asari like a glove. Anyway, awesome update as always!

stifledyawn

These are some handy genes for my succubus/incubus xenotype, very nice additions!