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Hey folks and hello to a little teaser of what's coming in VFE-Deserters!

What you can see in the video is Divine Inferno. This is an end-game event which ends your game. Hence, it's an end-game event. You know, because it ends the game.

Divine Inferno happens when you join the Deserters, and then absolutely disregard the mechanics of the deserters and make yourself a public enemy of the Empire. It happens when you say 'screw being a sneaky revolutionary' and start raiding imperial outposts left right and center.

If the player fails to bring down their Visibility level in time after reaching maximum visibility, Divine Inferno event triggers.

When Divine Inferno triggers, following red event appears:

LetterLabel: Divine Inferno initiated

LetterText: The Orbital Slicer Beam satellites have finished arranging into a beautiful flower pattern above your colony. What comes next can only be described as total destruction. The slicer beams fire down from the sky, creating a web of energy that systematically levels everything in its path. The terrain itself seems to buckle and heave as the beams slice through the earth, leaving behind deep crevices and rubble-filled craters. People, vehicles, and even buildings are reduced to nothing more than dust and ash in a matter of seconds. The air itself is superheated by the intense energy of the beams, creating a blast wave that can travel for miles.

There is no escape from the Divine Inferno. Those caught in its path are instantly vaporized, leaving behind nothing but charred remnants of what was once there. Even underground shelters are no match for the destructive power of the slicer beams, as they cut through the earth like a hot knife through butter.

The aftermath of Divine Inferno is a wasteland of destruction. The landscape is unrecognizable, with little more than rubble and ash as far as the eye can see. The air is still thick with the acrid smell of burnt flesh and melting metal. The once-thriving colony is now nothing more than a scorched and lifeless husk.

During this event, new slicer beams spawn every 5 seconds. It's the same slicer beam you can summon in VFE-Empire via a permit. It’s an orbital fire beam that travels between two points. This event sets these points to be random for every individual slicer beam. They can travel any distance - there is no limit on the distance between point A and B.

In total, there is 30 slicer beams deployed. After that, the colony will most likely disappear from the surface of the planet.

The local temperature increases by 200 degrees. It gradually goes down by 20 degrees per day until it reaches normal temperatures again.

Once this event fires, player visibility goes down to 0.


How to avoid Divine Inferno? Keep track of your visibility and sometimes, maybe sometimes, do quests that lower the visibility instead of going for bigger rewards.

Comments

Anonymous

This looks incredible. Especially if Sarj or another modder added a "Scorched" biome that is like a massive base that underwent this event. I do also like how there is still a slim chance of having a colonist survive the event by insane micromanagement of drafted movement, having Vanilla Outposts Expanded, or a caravan at the time of the event. But nonetheless, this would be insanely challenging to build back from.

Lyn the Cookie

My new goal is to piss off the empire, survive the Divine Inferno, and then wipe them out.

Anonymous

Imagine a mission to infiltrate an Empire base, hack their Divine Inferno and send them back to the stone age. Nerding out here. Awesome stuff

Anonymous

That's a shame! I was hoping to go full revolt against the empire like Arma 3 Antistasi style. Oh well.

Anonymous

Holy smokes, that was a lot more powerful than I thought it would be - I thought it would just be one massive beam that fires down and if you’re not under a mountain, tough luck. But damn there’s really no escape unless you decide to boogie out of there.

Anonymous

But can it beat god mode?

Anonymous

Nothing can beat God Mode but that's the whole point. Newer players can freely spawn in food and weapons because RW does have a learning curve and it helps players to learn how to kick off a successful colony from day one. It is trial and error and learning from mistakes. This targets players who abuse the mechanics and use overpowered mods to become invincible. For experienced players, it poses an actual threat. For the average player, it shouldn't even pose a threat. Nonetheless, it's not a complete game-over condition/event IMO.

Anonymous

So what happens if you try to form a caravan and move away from the colony? Will the beams follow your caravan? Or what happens if you have multiple colonies?

Anonymous

Why would you survive if you're under a mountain? Beams already pierce mountains

oskarpotocki

Rimworld does not support multiple colonies by default and neither do we, however if you do have multiple colonies, all of them get hit. If you’re in a caravan, well, same thing happens that normally happens with any other event in RW - you avoid it completely and cheese the game.

oskarpotocki

You can, but you just have to live with the consequences. Don’t have delusions of grandeur, you’re a single, small colony. They are an empire.

Silverskene

(Siren) "ALERT! All Colonists have 30 seconds to enter the Ark before takeoff! This is not a drill... This is not a drill." (Siren)

Silverskene

Too bad Deserters can't have a hatch/vault for store-keeping goods in the event that something like this might happen. Their intel probably already suggested the possibility so they would logically take countermeasures. Perhaps the whole vault could be made from plasteel and cost a significant amount, holding in a non-visible way goods much like a shelf does, but mostly safe from the Inferno.

Anonymous

But, don't we have the nomadic meme from vanilla expanded? I though that that'deam that caravans are meant to be used, at least go a degree. And iirc there is a plan for vanilla caravaning expanded too, or do I not remember that correctly?

oskarpotocki

Having a caravan and having several colonies is two different things. Nomadic meme requires you to abandon your primary base and then set up a new one. You still only ever have one colony. Vanilla Caravaning expanded is not planned. Events expanded - caravans is

Anonymous

I wonder if it would be possible to also trigger a caravan ambush for all player caravans with a little invulnrable 'target laser' that then prompts the same laser destruction, or simply delete each caravan with a 'welp you were in a field with no cover' message.

Anonymous

That video is amazing. But not gonna lie, I'm a little peeved that you missed the perfect opportunity to use "Here Comes the Sun" as the background music. lol