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Hello everyone and I hope you're having the most wonderful of days.

It's 1st of May, bank holiday in the UK, and also just a week before my birthday, so I am using this moment to share the latest roadmap with you lot. I will give a brief summary of all the projects on it below, so you can check what we're working on and what you can expect from our releases in the coming weeks.

There has been a lot of exciting developments, so without any more delays, let me get down to it!

Last month saw a release of two major mods under our Biotech umbrella - Vanilla Races Expanded - Sanguophage, which allows you to really roleplay as a vampire conclave, with new and cool xenotypes, as well as an ability to pump hemogen via pipes to all the structures that may require it. Vanilla Animals Expanded - Waste Animals, however, allows you to satisfy your inner waster desires when it comes to interesting fauna. This mod introduces unique waste animals for all the biomes, so every playthrough, every location will be somewhat different. From scary pestigators to completely chill and harmless megatardi, I personally consider this mod to be a must-have for any waster-related run!

We have quite a few mods in development, with different teams of people working on them. To let you in on our little secret, I will write down what team members are working on which mod below:

Vanilla Vehicles Expanded - this is the mod many of you are waiting for. It's still undergoing testing which is somewhat limited due to Smash Phil's obligation on Cursed Crew, our game we're developing. It's still going forward, and the release candidate testing showed us some bugs we still have to fix. You can check all the content that will come in Vanilla Vehicles Expanded (including all the infographics for all the vehicles and mechanics) on my patreon. This mod is being worked on by: Smash Phil (programming) and Oskar (mod design, planning and art).

Vanilla Vehicles Expanded - Tier 3 is a planned add-on for Vehicles Expanded. It will add brand new, specific vehicles you can find in the work in their wrecked, rusted state, and repair them to obtain fully working ones. From Huey helicopters and 8 wheeler trucks to Marshall tanks and Comrade anti-air/infantry vehicles, I bet you will find something epic here. This mod is being worked on by: Smash Phil (programming), Taranchuk (programming) and Oskar (mod design, planning and art).

Vanilla Races Expanded - Androids is a new races expanded module. I have recently announced that we will be splitting Androids away from Ultratech - with the exact reasoning in the dedicated Patreon post. This mod is very deep in development, in fact we blasted through it in no time. It's not meant to be a successor to any existing android mods and should not be treated as such, but I will let you make up your own mind about it. I can confirm it's a mod that adds a brand new unique pawn type: android, with dozens of unique hardware genes and subroutine genes. I am currently writing a series of Patreon posts about how exactly the androids will work, so I recommend keeping an eye out! This mod is being worked on by: Taranchuk (programming), Sarg (Ideology integration), ISOREX (art) and Oskar (mod design, planning and art).

Vanilla Temperature Expanded is a rather small but very important mod utilising the pipe network code by Kikohi. It adds central heating units in a simple, vanilla fashion, allowing you to control the temperature of your entire colony via one main control panel, as well as pump hot and cold air through pipes to all the rooms. This mod is being worked on by: Kikohi (programming) and Oskar (mod design, planning and art).

Vanilla Factions Expanded - Deserters is the mod many of you requested since we released VFE-Empire. This mod will let you join the freedom fighters in their ultimate rebellion against the Empire. Sabotage enemy installations, plot to kill the nobles and eventually overthrow the Emperor! All with unique stealth music and a huge amount of new missions, turrets, structures, loot and more! This mod is being worked on by: Legodude17 (programming), xrushha (xml) and Oskar (mod design, planning and art).

Vanilla Factions Expanded - Ultratech is a faction mod we teased a long time ago. It will allow you to embrace immortality via stacks and sleeves, similar to Helixien's Altered Carbon mod. Complete unique tasks for a new megacorporation called the Huntercorp, or go directly against them, launching an epic attack on their ultratech installation called the Citadel. This mod is being worked on by: Taranchuk (programming), xrushha (xml), Helixien (moral support, ideas and art assets) and Oskar (mod design, planning and art).

Vanilla Races Expanded - Wasters is a mod greatly expanding the content surrounding wasters with a new pollution mutation system. Various new genes will make your wasters stronger in polluted terrain, and with addition of wastepack burn barrels, you can bring pollution with you on raids! This mod is being worked on by: Sarg Bjornson (programming), and Oskar (mod design, planning and art).

Vanilla Furniture Expanded - Recycling will bring new meaning to pollution, wastepacks and the importance of keeping your energy sources green - or not! You will be able to go through an intricate recycling process, turning wastepacks into other wastepacks, and then into other wastepacks, eventually siphoning some resources out of them! Addition of new power sources will also make you produce even more wastepacks, but with a power of recycling, it's actually beneficial! This mod is being worked on by: Sarg Bjornson (programming), and Oskar (mod design, planning and art).

Vanilla Events Expanded - Caravans adds numerous new multi-choice events that can occur when you're caravanning around. From finding dormant mechanoids that you can salvage, to discovering raiding parties and mysterious caves, this mod will present you with options based on the caravan composition. Make sure you send your most skilled people in the caravans, otherwise you might miss out on some great opportunities! This mod is being worked on by: Taranchuk (programming), and Oskar (mod design, planning and art).

That's it for this roadmap. There is many exciting mods on the horizon and I can't wait to hand them all to you and see the comments flood in! You guys are excellent and it's a pleasure producing cool content with such a cool reception. I mean I'd probably do it regardless of reception because I just like designing and making mods, but it's even nicer when people actually appreciate it. So yeah, I hope y'all feel appreciated. I will definitely see you around!

Files

Comments

Anonymous

Thank you for your great work <3

Dimitry Minchenkov

So, Rim-Effect is essentially postponed indefinitely and it is unlikely we will see anything new this year? Welp, at least Vehicles, Androids and Ultratech are worth it.

Anonymous

I love how at some point oscar gave up and said "okay, I guess we're adding a mod for _all_ xenotypes that are in the base game"

Anonymous

Actually I now realize that that's not completely correct, as yttakin still have no overhaul, neither do the impids(if that's their name) Well, you know what to do oscar

oskarpotocki

It's not currently planned, no. Between keeping VE up and running, Cursed Crew game development, Ludeon Studios work and wedding and house planning, I have literally no time for spin-off series just now.

Anonymous

Ur right, am stupid But still, it's about half the xenotypes of the vase game, maybe, so it's not like it's out of the question for every one of them to revive their own mod

Dimitry Minchenkov

Yep, figured that much. Still - thank you for your amazing planning job, and the whole VE team for their stellar performance!

Anonymous

I mean, they already have their own niche in the game, but so did hussars and genies too, as well as sanguophages, yet you made a mod that changes them. So honestly, I wouldn't be surprised if you found something about them that you could make special or expand upon

Anonymous

Amazing. I'm soon getting back into RimWorld after more than a year of not playing and I'm thinking of upping my pledge to the VFE Team. I'm proud to say I've been supporting this Patreon for a long time and it was worth every second I was playing and also not playing!

Anonymous

Can’t wait for vehicles, it’ll be a nice change of pace from just spamming drop pods on enemies

oskarpotocki

Couldn't agree more. There is no better feeling than rolling a tank out to meet an incoming raid.

Zac

The amount of great content that you guys produce is incredible. Keep up the amazing work!

Anonymous

sounds great. Can't wait for several of these

Anonymous

Oskar, I know this isn't exactly the place for suggestions, but might I ask you to consider addressing some of the base game mechanics on Caravans in related to bedding, meditation and throne assignment? One of the biggest annoyances with caravaning in RimWorld is that your couples come back to sleeping in different beds, forget that the room they inhabited for 10 years were theirs and go for the one in the next corner... Etc. Just some mechanic that permanently locks the assignments until death do them apart (or the player) would be awesome.

oskarpotocki

The mod is focused on new events, not an overhaul to caravan system. Perhaps at a later date!

Anonymous

Here is to hoping!! Thank you for your awesome work, it's really invigorating to RimWorld and honestly, to my weeks to see your post and development blogs! <3

Anonymous

Also, wish you all the best with your wedding (which I read about in a previous comment of yours), can't wait to see the development post about it. What changes and new features do you plan to bring with it? Hahaha The best for you and your significant other, Oskar!

Anonymous

Happy early birthday! Thank you for all your hard work.