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Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

This mod expands on a xenotype of Hussars with brand new genes that are aimed at making this xenotype feel more fleshed out, rather than just 'good combat pawns'. It also adds a brand new xenotype of Uhlans, rare and strong soldiers fueled with luciferium.

Uhlans are a side-development from captured hussars, turned by certain elements to become a counter to the military-developed supersoldier programs. Their genetic dependence on luciferium is both a deterrent against capturing and an improvement to long-term usefulness.

Appropriately named demons for their permanently flushed skin and intense bloodthirst, uhlans are incredibly resilient and specialized in certain styles of combat. Quite often they are decked out in heavy armor, in which they can charge full tilt at their intended target.

Extremely specialized and on a permanent hair-trigger, there has been much speculation that their development was sponsored by megacorporations as part of the latest arms race. No substantial evidence has been presented to support these claims.

Files

Steam Workshop::Vanilla Races Expanded - Hussar

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Comments

Anonymous

Hey I know this is a little off topic but worth asking I think, could it be possible for exotic goods traders to sell the xenogerms for genies, hussars, highmate ect to turn pawns into them without the custom gene templates?

kyle

Is it possible to add a option to customize my own version of hussar and then save over the hussar on the premade list? Like how your mod overrode the old hussar. The changes are great and so are the new genes but id like to make a few modifications to my version of the hussar.

Anonymous

You can use a mod like Xenotype Spawn Control, which lets you set the spawn rates for any xenotype, including any custom/modified ones you make. You can set the spawn rate for the base Hussar to zero if you want to replace them with yours, or use a separate mod like Cherry Picker to safely remove them from the game entirely. Hardcoding it would require an XML patch mod though.