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Vanilla Base Generation Expanded is a mod many have been waiting for. Probably one of the most disappoint aspects of venturing out in a caravan in RimWorld is the fact that no matter where you go and no matter what base you raid, after you’ve seen one, you’ve seen them all. Vanilla Bases tend to often resemble so called ‘20 granite door borg cube bases’.

Kikohi set out on a mission to fix that, and with the help from our testing community, we have created a huge library of assets that the base will pull out of, procedurally generating unique villages, towns and megabases every time you visit a new location.  

The look of the bases and the assets use vary from faction to faction - tribal villages will have swathes of farmland around them, whilst pirate bases will be essentially bunkers with mortars and automatic defenses.

Files

Steam Workshop::Vanilla Base Generation Expanded

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Comments

Anonymous

Was fun helping out, it makes such a big difference to the gameplay and immersion!

Anonymous

Something I've always wanted, even more to add in preparation for psycasts expanded playthrough! Back to endlessly refreshing and hoping!

Anonymous

❤️

Anonymous

Looks great! I can't wait to try this one out.

Anonymous

with this mod utilize content from your other mods such as using furniture from VFE and such or things such as chem expanded adding pump sites

Stim

I made a point in a book written on Rimworld that their bases look utterly lifeless and disappointing... the raid loot being just dumped in an empty room, most of the others having no sign of being livable... everything so lifeless. This might make my crusade against the hostiles to steal their bodies for genetic experimentation much more entertaining.