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A new update to the roadmap!

As you know, our kickstarter for Cursed Crew is currently ongoing. We got funded in 19 hours (!) and we're now well on our way to the next stretch goal. I think we're like 300 bucks short!

You can find the Cursed Crew Kickstarter here.

We're also hard at work on Genetics Expanded whilst also slowly beginning work on Classical faction mod.

Sadly, we can't get in touch with the programmer responsible for UI Expanded, and as such the mod is on hold until we do. He has vanished 2 weeks ago and didn't log onto Steam or Discord once in that time, so fingers crossed everything is alright.


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Comments

Anonymous

Hope legodude is doing okay

Anonymous

Hope legodude is doing okay :[

Stim

I can't wait for the vehicles. Would it be land vehicles or would you also include ships like in the SRTS mod (that one really needs some help)

Anonymous

Psycasts Expanded seems just super awesome to me!

Anonymous

Thanks for the update. Looking forward to Vanilla Psycasts Expanded!

Anonymous

Hello, new supporter here. Question about the roadmap. When a roadmap is put out like this is the timeline for this to be the next month or so or for the rest of the year? I haven't seen how often you usually release new mods for the game and was wondering how these roadmaps work. Thank you very much! Decided to join on Patreon because I really love all your works on making RimWorld the best ever.

Anonymous

Also I understand that sometimes timelines change, like the UI mod being put on hold, but was wondering what is the general projection of the roadmap.

oskarpotocki

The roadmap is just an overview of the order in which we will be making mods. For example, we won’t release Vehicles Expanded until all the mods listed before have been released. It covers much more than just next month. Faction mods take about 6 months to complete and there are 2 on the roadmap (plus we just released Pirates faction) so yeah, definitely more than one month! :)

Shen D

Very hyped for genetics expanded, genetic rim was one of my favorite mods and I can’t wait to see what’s new in the VE version

Anonymous

Will Turians eat Dextro-amino food or Levo-amino like the rest?

Anonymous

Was the "glassing weapon" or w/e it was called still on the table? More curious about what it is than anything.

Anonymous

Will Vanilla Genetics Expanded support animals from Vanilla animals expanded and Alpha Animals? (I assume Alpha Animals may need a compatibility patch)

Anonymous

Are there any plans in the far future for Vanilla Biomes Expanded modules?

Anonymous

For Vehicles expended I remember the onyl thing holding is back that the framework isnt done yet. Is this still the case?