Roadmap for 2021-2022 period (Patreon)
Content
Hello everyone!
After carefully going through all our projects, I have assembled a list of the mods we will be working on going forwards. This is not a binding roadmap and things might move, but I don't think they will unless we reach actually painful to overcome obstacles.
As you can probably see, this Roadmap has no dates on it. It's not meant to show when certain mods will release on the calendar, but instead the order in which they will be released.
If you grant me your attention for another few minutes, I will briefly explain mods being developed and planned in a few sentences.
Please do not ask me about specific things in these mods. I will not be answering questions like 'will X mod contain Y'. Once I have more to share about a specific mod, I will. No point in me answering 20 of the same question now if I honestly don't know how things will turn out.
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Vanilla Ideology Expanded - Icons and Symbols
This mod is now released. It features over 200 new symbols to spice up your ideology generation.
Vanilla Ideology Expanded - Relics and Artifacts
This mod adds another 40 'useless' relic items like Chalice, Ark or Shard in Ideology DLC. You can now find Shards of a Sword, mechanoid head, Mysterious orb and many, many more. This mod will be covered in upcoming devblog on Patreon. Furthermore, this mod unlocks apparel as a possible relic option.
Vanilla Ideology Expanded - Hats and Rags
This mod adds over 12 new hats and headgear based on real life religions and cults that can be an Ideology role required apparel. It also adds a new body outfit called Rags, for that ideal monk look.
Vanilla Animals Expanded - Caves
This mod will add various new cave animals including powerful wyrms that get even more powerful when bonded to a player, giant spiders that are a great threat if not taken care about in time, as well as new lurking Insectoid Hulks and Cave crawlers. Did I mention cave bears and colorful salamanders?
Rim-Effect mod updated to 1.3
There is plenty of work to be done while updating RimEffect to 1.3, and I believe the mod will be ready right about then. This of course includes all submodules too.
Vanilla Ideology Expanded - Splits and Schisms
This mod adds a new mechanic to late game colonies, similar to political movements in a popular 4X game Stellaris. If your colony gets big enough, some people will diverge from your primary ideology and create a new one. This event is called a Schism. While the new ideology is almost the exact copy of your old one, it will have one new meme, or an existing meme will be changed. The new ideology will require as much care as the main one, with new rituals, roles, moralist etc. This means that two ideologies will fight each other for dominance, and at some point it's possible the new ideology will completely overtake your old one, forcing you to slightly change your gameplay. This mod will be heavily adjustable in mod options!
Vanilla Furniture Expanded - Architect
Not really much to say here: Build new wall types, new fences, new floors and bridges, but also foundations that allow you to build on terrain you wouldn't normally be able to build on.
Vanilla Factions Expanded - Ancients
This mod won the poll by a landslide and we have started developing it now, even before the poll officially ended. 50% of all votes cast was on Ancients. Damn. Anyway, so we're working on it. You can see more info on Ancients in my patreon development blog soon.
Rim-Effect - Asari & the Reapers
Asari and the Reapers was more than half-way through development when 1.3 released, so we had to halt it. Not much is left to be done, but the mod will still have to go through extensive testing before it's published. It will add two new factions - one is a faction of xenophile aliens with powerful biotic abilities, while the other is a slowly invading reaper force that is a proper end-game threat.
Vanilla Outposts Expanded
Vanilla Outposts Expanded is a standalone and more expansive module of a mechanic coming in Vanilla Factions Expanded - Classical, as it was widely requested to also make it standalone. Outposts will add 15 new outpost types you can place around the world, yielding you passive income of various new resources. Other modders can use this mod as a framework to add new outposts.
Vanilla Genetics Expanded
This mod you probably know by the name of Genetic Rim. Me and Sarg are teaming up to essentially make it Genetic Rim 2, as previous Genetic Rim won't be getting updated. We are revamping the flow of gameplay, adding new hybrids and making everything 100 times more vanilla and interesting, while keeping the unique properties of a mod that come from under Sarg's brush.
Vanilla Ideology Expanded - Memes and Structures
This mod adds numerous new memes and structures commonly requested by a community. Shinto monarchy that focuses on trade? A Trade Republic with 3 leaders and not one? A cult of Eldritch beings that creates a portal into the dark planes of existence? A cult of spiders? Corporate ideology with desk jobs and suits and ties? We've got you covered.
Vanilla Paintings Expanded
You guys like painting? I hate it. But I love making mods so why not. Vanilla Paintings Expanded will add a new art object - an Easel, where your artistically skilled painters can create paintings. The way the look depends on the skill of your pawn - if it's low, expect stick figures. If it's high - you will see a Rimona Lisa.
Vanilla Trading Expanded
Vanilla Trading Expanded is a unique mod that has nothing to do with Stock trading, so don't get your hopes up. Instead, it simulates supply and demand of various items and resources. If you sell something in huge quantities, the market value of that item will drop. This affects all items in chain too - if price of devilstrand drops, so will the price of Devilstrand parkas. If you buy something in large quantities, the price will rise. If it's winter, food will be going up. If it's summer, it will be going down. Much raiding is happening? Weapon prices will be going up. This mod will also simulate other colonies around the world and how they trade, so even if you don't do anything, the prices can still fluctuate.
Rim-Effect - Cerberus
Rim-Effect - Cerberus is a small submodule adding a xenophobic human superiority faction called Cerberus. It also ties to Reapers heavily, as Cerberus module will allow you to experiment with Reaper Tech, and create various new experimental items and structures.
Vanilla Factions Expanded - Classical
Second on the poll came Classical mod. I don't have anything new to share on it, other than the fact that it will add Roman-style faction with unique Republic system.
Mystery mod
Don't we all love a little mystery in our lives?
Vanilla Furniture Expanded - Graser Artillery
Based on Lore primer, humanity developed large Graser (Gamma ray laser) weapons for ship to ship combat. What if you got your hands on the tech and built a Gamma ray artillery in your base? What if I told you that it renders all power armors useless as Gamma ray locks them in place for easy picking?
Vanilla Animals Expanded - Royal
This module for Vanilla Animals Expanded will require Royalty DLC to work. It introduces a number of new animals, most notably orangutans with human-level intelligence that can talk, beautiful swans and blue tigers.
Rim-Effect - Turians & Gangs
Not much to share about this mod yet as the mod development document doesn't exist yet, but you can expect a new faction of Turian Primarchy, as well as all the Mass Effect gangs with unique weapons and armors. New races added are Turians, Vorcha and Batarians.
Mystery mod
Don't we all love a little mystery in our lives?
Vanilla Vehicles Expanded
Still this mod is not necessarily slotted here, as it's existence depends on Smash Phil's vehicle framework being finished. If it's finished, I plan to release a huge mod adding numerous new vehicles you, the player, can build and drive. From horse-powered wagons to VTOL dropships, everyone will find something dope.
Vanilla Factions Expanded - Arkology
Last place in the poll, Arkology will be developed after Classical and Ancients. It will allow you to entangle yourself on corporate bureaucracy and breed dinosaurs for profit.
Witcher: Monster Hunt Gear
A submodule to our Witcher Monster Hunt mod, this mod comes with various new Witcher gear spanning all ingame eras - tribal Wolf armor made out of timber wolf pelt, or science-fiction Bear armor looking like a super armored power armor. New silver weapons will also deal quintuple damage to all Witcher monsters!