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Deep look into our Total War mechanic and a Mechanoid faction!

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Anonymous

I hope the release date is soon, we still have 2 weeks to burn until Cyberpunk 2077! Looks great as always, great job!

oskarpotocki

Well I can't say much, but mod is entering testing in a few days. It can take between a week and a month to squish the bugs.

Anonymous

Looks like somethings been hidden on some of the ship images, greyed over.

Lyn the Cookie

This is all cool, but I have a question - are there player-usable mechanoids coming too? I remember the lore file talking about something named Classifiers...

Anonymous

Do mech ships land somewhere not too far from player colony or can they land anywhere on the planet? Because if they land anywhere, getting to some isolated and far away ships (like ice sheet lannding or isolated island in ocean) without Royalty's transport shuttle might be way too troublesome, if not impossible

Anonymous

Holy hell, I've just realised this total war mechanic will allow me to roleplay as tribals fighting a war for survival against the ever growing presence of the blood machines!

Ordred

Can i pay you to recolour the odin mechanoid from vikings in this brand new spanking white?

Dan Gragert

Dude I am hyped. This looks great.

Zac

Damn, this looks like the biggest faction mod yet! Cant wait. One question, does '100 prefabs' mean 100 different prefabricated structures for ships, or 100 different prefabricated ship layouts?

Steelharbinger

I’m very excited for this release! Will it be possible to add the mod to existing games? Or will it need fresh starts?

Artay

Why do you do this to me, Oskar? I can't wait!

Anonymous

Real shame that Steam Awards only apply to games, you guys deserve the "Labor of love" award.

Anonymous

I was just thinking that it would be cool to have a retexture of the "old, planet abandoned" mechanoids, the ones found on ruins and ship debris with a more rusted, broken texture, so it can still keep being "lore friendly" to use mods like WTH, so it stands to reason you can't hack the new mechanoids, them being controlled and brand new, but you can to the "old" vanilla ones

oskarpotocki

Sadly that's not on the agenda - if I retextured them, ANY MOD that ever added vanilla-looking mechanoids will suddenly look out of place, and I don't plan to retexture all the mods out there :P

Anonymous

I think if the ship is generated with some pods launcher and some transport pods ,players will take rewards safer and more efficient. I believe mechanoids also use transport pods and I hope to see Mechanoid pod launchers that can connect more pods and fly farther. Sorry for my terrible English skill.

123nick

I like it alot! although, now im worried that every mod that adds vanilla-esque mechanoids is gonna need too add advanced variations of em when used with this mod. i mean, every vanilla mechanoid gets an advanced version, so mod added ones without one would stand out. ofcourse, that isnt the vanilla exapnded teams problem in the slightest lol.

Anonymous

I love the advanced designs! I can't wait to see them in game.