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Have you ever thought about how base game traits become repetitive after a while? Are you tired of seeing pyromaniac or kind pawn over and over again? Are you perhaps considering pyromaniac to be an instant death sentence in your colony? If for any of these questions the answer was ‘aye’, then look no further.

Vanilla Traits Expanded adds 55 new traits, some offering unique new game mechanics, some being quirky and enhancing the storytelling, and some being straight up stat upgrades. Traits’ commonality has been adjusted after weeks of testing, to make sure no powerful or annoying traits appear too often.

Using our new mod options menu, you can now disable specific traits added by vanilla game or any of the mods you have. This doesn’t mean that the trait will be magically removed from the pawn, but it’s commonality will be reduced to 0, stopping it from ever appearing in the game again.

I really hope you will enjoy the effect of our hard work! Let us know in the comments what you think works and what doesn’t!

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Steam Workshop::Vanilla Traits Expanded

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Comments

Anonymous

I've been looking forward to this all last week! Thanks for all your hard work!

Anonymous

I’ve been holding off for another rimbinge, super hyped to try achievements and the new traits, but the dragons race to the rim is what i’m waiting for to get back to it 🤞

Anonymous

Nooo!!!!! I've just created yet another new colony! You can't just keep publishing high quality mods!!!! Haha Vanilla Expanded go brrrrrr

Anonymous

Excellent, now another month to wait for mechanoid faction and the new playthrough is good to go!