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Hey yall!

We made it to a round 100 development blogs. I never expected I will get this far, but then again you're such an awesome and supportive community, I can't help myself but keep whipping these cool little updates for you! I hope you appreciate them! And even if you don't, I will still keep doing it, because I sure as hell enjoy doing so!

Zoom in on the image for the best effect!

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Comments

Anonymous

Can't wait for this release, it's gonna be great 👀

Anonymous

This looks great! Special Event [Man From OSHA]: Uncontrolled hazards from factories will result in RimOSHA Inspections. Hostile RimOSHA Inspectors target and destroy factory machines.

Dan Gragert

I can't wait to try this out. Looks great sir. Pretty much making factrio in rimworld haha

Artay

I'm speechless. While seeing each machine being showcased one at a time was great enough, seeing all of them in one picture interacting with each other is even better! Do these machines make ambient noise?

Anonymous

This looks fantastic! Vanilla Expanded is quickly pushing out older favorite mods of mine (mods I've played hundreds of hours with, so it's nice to switch it up). This looks to be no exception.

Anonymous

Looks awesome, this will definitely be a must have mod for me. What is the plan for transporting items between the factories? I know there was a conveyer belt mod but I remember it having quite the performance impact.

Lyn the Cookie

Congratulations on the 100th Devlog! I love them, it's a joy to receive the new post notification. The factories are amazing as well! Thanks for all your hard work and let's go for another 100 devlogs! XD

oskarpotocki

You can position the factory pieces in a way where one output is another factory’s input!

Anonymous

Well time to prepare for a new run on an experimental size map. o-O

Anonymous

Will there be conveyor belt, storage and other logistics stuff?

oskarpotocki

No conveyor belts planned, no storage improvement planned - both of these got other mods. Logistics? Well, we're adding a special hopper that disregards stack count that works with our factories - it's so the output of a factory doesn't clog up with resources.

Anonymous

This looks really promising. This and the pollution update and power update are gonna make my (horrible) year.