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Hello again!

We are coming to a wrap with the Witcher Monsters development - already have 18 different ones, and each comes with a set of unique abilities, power moves and - well, ways to kick your asses.

As I have explained previously, they will work similar to missions - You can have 1 contract active at a time, which means this mod won't interfere with the likes of More Faction Interactions etc, as only one monster will be present in the world at a time. No fear of having the random quest chooser selecting only the Witcher contracts.

Each monster contract will be given a reward based on the difficulty. How difficult will they be? Well, our control squad is 4 semi-skilled industrial tech colonists. The monsters are designed to be a challenge for them, but a challenge that you can overcome.

What does this mean? A single medieval knight will have great difficulty when fighting these monsters. A group of 4 semi-skilled colonists will have somewhat a challenge, but nothing too major. A squad of spacer-tech commandos will have no trouble defeating the monsters at all. 

Defeating a monster will fulfill the contract giving you a reward - a random one - based on normal quest rewards. Some monsters will have higher rewards, some will have lower tier rewards.

I can't recommend subscribing to our Jade or Gold tier enough, as things are happening on our private Discord channel. Remember, you only need to subscribe once, and you get the ticket to come there forever! I have actually started hosting streams where people can see me work on the artworks, and there is plenty of people there that can help you start your own modding journey!

Now, I know you come here to see the art, so let me show you some of the monsters done so far. If any of you played the games, let's see if you can name them!


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