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Hello everyone and welcome to a sneaky I was planning to pull on you, but I decided y'all deserve to know.

Mod development works in a funny fashion - art can be done swiftly and quickly thanks to my years of experience and grasp of the simplicity of the RimWorld artstyle. Coding takes a long time.

Now, since I have signed off another 3 mods to my programmers, I have began working on a new side project with a programmer who didn't have a task at hand - a programmer you might actually know! Sarg Bjornson, the man, the legend responsible for Genetic Rim and our Vanilla Fishing Expanded!

"What this mod is, dear Oskar?" Well, seeing how I loved The Witcher TV show on Netflix (and I recommend it with all my heart), I read the books and finished all the games, I thought it would be super cool to add some of the Witcher monsters into the game - but not as normal animals, oh no. They will be a special type of quest called a "contract" - yielding high rewards, but being very difficult to defeat.

I will tell you more about them later, but don't hesitate to ask any questions you want!


Comments

Anonymous

Lovely idea. By the way, since you work with Sarg now, do you know if he is ever planning to make name generation for his Alpha Biomes? I love the mod but, it's more of a suggestion, rather than a problem, it sometimes feels a little empty to see his biomes without any names. :< Also, excluding some of Alpha Biomes plants from Crop Sprout event would be a good idea since it can sometimes generate really weird occurences.

Gergő Ambrus

Maybe animal pod crash compability?

Anonymous

Sweet idea