[DEVBLOG#30] Vanilla Cuisine Expanded - Fishing (Patreon)
Content
Hello everyone and welcome to another mod development diary.
Today we are taking a cheeky look at some of the new kinds of meal ingredients we are adding to the game, and most particularly, the fishing mechanic.
We have taken a look at all the fishing mods out there, and none of them seems to blend in too much with vanilla. They all feel like either an unnecessary chore, or they stick out with the not-so-blending artstyle.
The way we have planned our fishing mod (which is a part of our new cooking mod series - Vanilla Cuisine Expanded), is that alongside growing zones, you also have the beautiful blue fishing zones. They can only be placed on rivers and oceans. A new work type is available called fishing, which uses Animals skill.
Pawns assigned to fishing will go to the fishing zone, grab their fishing rod and fish. Obviously. Depending on their skill, the biome they are in and whether it's an ocean fishing zone or a river, they have a chance of catching one of 30 different kinds of fish. The quantity varies depending on skill. There is also a slight chance of catching some junk - components, bits of leather etc.
Fish doesn't need to be butchered or anything - it can be used immediately as a cooking ingredient.
Additionally, it's easier to catch fish at dusk and dawn! Micromanaging is not required, but the extra 20% is worth it.
Without further a-do, let's take a look at the fish!
I'd like to thank everyone for your support again. You can expect something very sweet in the next development blog! Now let me get back on with my holidays.