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Hey folks! Once again a quick roadmap update!

Vanilla Factions Expanded - Insectoids 2 is now entering development, with majority of the art assets created. I will soon start dropping development blogs that will explain everything the mod has to offer.

Phil is still working on Vehicle upgrade system, but Vanilla Vehicles Expanded - Upgrades should also be making a release soon.

We're slowly picking up Vanilla Exploration Expanded again, especially now that Insectoids 2 is pushed into development.

And of course, we will be working on the awesome Hellgate mod now!

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Comments

Fiaura The Tank Girl

This is going to seem like a really dumb request but: Could you move Scarves to Complex Clothing? Because Casual Clothing is considered an industrial era tech, scarves are inaccessible in a Medieval Playthrough with Manyard / technology restricting storytellers They are one of the few items a Medieval Player should have that protect the Jaw and Neck as well as provide toxic resistance and good anti-climate protection from the cold. We invented Scarves approximately in 1350BC and I'd like to be not have to have it marked as an Ideology Item of Irreplacable value for Low-Tech Games if possible without just unlocking all the Casual Wear items that probably shouldn't be available in Low-Tech Games.

William Labes

Personally i want to see more about health expanded. I would like to see more utility for front line medic pawns who can rescue people and take them back to the hospital for treatment by a doctor/surgeon. Then "nurse" pawns/mechs could clean and care for them. There are so many opportunities to make health better, i just can't wait to see what's in store!